1 / 34

The Hero's Journey

The Hero's Journey. The hero’s journey is one of the oldest story archetypes on the planet.

kalb
Télécharger la présentation

The Hero's Journey

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. The Hero's Journey

  2. The hero’s journey is one of the oldest story archetypes on the planet.

  3. The components of the hero’s journey were identified and developed by Joseph Campbell, who was the world’s leading authority on mythology.In his book, The Hero with a Thousand Faces, Campbell stressed that all storytelling follows the ancient patterns of myth, and …

  4. …that all stories use elements of the Hero’s Journey. Campbell called this archetype a Monomyth.

  5. The function of the story is to entertain, to instruct, and to inspire. The hero’s journey is a metaphor for life itself.

  6. Part I: Departure

  7. The Ordinary World The hero is a part of a world that is considered ordinary. They are often somewhat of an outsider in this world because of a special ability or characteristic that they possess. B. The Call to Adventure The hero is compelled to leave or break away from a mundane life and seek adventure or begin a quest for something specific.

  8. C. The Refusal of the Call The hero has second thoughts; adventure looks too risky. Choose one example to write: Ex: Dorothy runs back to the farm and Auntie EM Ex: A storm is brewing. D. Acceptance of the Call The hero finally understands, realizing that there is nobody else who is better qualified to or available to accept responsibility.

  9. E. Entering the Unknown The hero enters a world they have never experienced before. This world has different (often supernatural) elements. They must quickly adapt to the rules of this new world. F. Supernatural Aid The hero receives help from a supernatural character that often gives them the means to complete their quest. Ex: THE RUBY SLIPPERS!

  10. G. Crossing the First Threshold The hero leaves the old world behind and enters the new. Ex. Dorothy is carried away into Oz by the tornado. Much like Jonah who finds himself in the belly of the whale, the hero experiences the “dark night of the soul” and must face his faults and the truth about his own flaws.

  11. The message is that we all have a shadow self and must deal with it at some point in our lives.

  12. Part II Initiation During the “Initiation” phase, the hero learns how to live in the new world.

  13. A. Tests and Ordeals The hero learns through a series of test and ordeals that life in the world of adventure can be difficult. These ordeals prepares them for a final showdown.

  14. During the tests and ordeals... The hero will meet with a wise or magical character who gives them guidance or advice. They also meet with a character that tries to distract them from their goal. This character is often the “temptress.”

  15. During the test and ordeals period the hero may also have to go against a ‘father figure’ who must be beaten, persuaded, or whose approval must be achieved. Ultimately, the difficult relationship must be reconciled.

  16. B. The Supreme Ordeal The hero succeeds in his/her mission. Ex: Dorothy returns to Emerald City with the witch’s broom.

  17. Part III. The Return

  18. A. Reward and the Journey Home The hero has accomplished their goal. They are often given a reward such as a kingdom for their journey. Now they are ready to return home. However, this is often not a smooth transition.

  19. B. Crossing the Return Threshold Finally, the hero returns to “Kansas.”

  20. C. Mastery of Two Worlds The hero realizes that he can be at home in two worlds. He is wiser and more confident. Having faced evil - both from within and without - the hero is free from powerlessness and fear.

  21. Common Mythic Elements Like the inevitable chase scene in action films, the monomyth contains some standard features.

  22. The Young Hero who yearns for adventure.

  23. Two worlds: The Mundane And the Fantastic

  24. The Mentor who trains the hero in special skills.

  25. The Oracle A wise - almost omniscient - seer who guides the hero.

  26. The Prophecy A legend or ancient prophecy that the hero is expected to fulfill.

  27. Failed Hero The guy who didn’t make it. In Memory of Biggs Darklighter

  28. Wearing the Enemy’s Skin The hero must disguise himself as the enemy.

  29. The Shape Shifter An archetypal friend or enemy with ambiguous or shifting loyalties.

  30. Why? The monomyth of the hero’s journey helps us answer the most profound questions of the universe.

  31. Why… … am I here? …is there suffering? What… …is the meaning of life?

  32. “A hero is someone who reaches the edge of death, steals a piece of magic, then brings the magic home to share with his community.” (Brennan)

  33. References Brennan, Kristen. “Star Wars Origins.” 1999-2001. Jitterbug Fantasia. <http://www.jitterbug.com/ orgins/myth.html> 20 Sept. 2002. Campbell, Joseph. The Hero with a Thousand Faces. New York: Mythos Books, 1949. Vogler, Christopher. “The Writer’s Journey.” 2002. Michael Weiss Productions. <http://www.mwp.com /pages/bookswritourmore.html> 20 Sept. 2002.

  34. Written and produced by Mollie Kelleher Teacher of English Longmont High School St. Vrain Valley School District Adapted and edited by Matthew Opal Teacher of EnglishSilver Creek High SchoolSt. Vrain Valley School District “What it Is” Written & performed by Mark Knopfler MMII

More Related