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MPTS IJET TAC 4101 – TAC 4103 T-45

MPTS IJET TAC 4101 – TAC 4103 T-45. TACTICAL FORMATION 1.2 HOURS/X. ORM. OPERATIONAL REQUIREMENTS / LIMITATIONS CREW REST/ CREW DAY / WORK WEEK WARM-UP ELIGIBILITY PREVIOUS FLIGHT COMPLETE? IP CURRENCY READ AND INITIAL HUMAN FACTORS LIFE STRESSORS / EXTERNAL FACTORS/ PERSONAL PROBLEMS

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MPTS IJET TAC 4101 – TAC 4103 T-45

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  1. MPTS IJETTAC 4101 – TAC 4103T-45 TACTICAL FORMATION 1.2 HOURS/X

  2. ORM • OPERATIONAL REQUIREMENTS / LIMITATIONS • CREW REST/ CREW DAY / WORK WEEK • WARM-UP ELIGIBILITY • PREVIOUS FLIGHT COMPLETE? • IP CURRENCY • READ AND INITIAL • HUMAN FACTORS • LIFE STRESSORS / EXTERNAL FACTORS/ PERSONAL PROBLEMS • MEDICAL STATUS • CREW DAY • CREW REST • NOURISHMENT • HYDRATION • HAZARDS AND CONTROLS • ROUTINE • WHAT IS DIFFERENT TODAY? • WEATHER • CURRENT OBSERVATIONS AND FORECASTS • CROSSWINDS • FUEL CONSIDERATIONS

  3. TTO • WHO WILL CALL A TTO? • WHAT SITUATIONS WILL THE TTO BE CALLED FOR? • SAFETY • CONFUSION • MISUNDERSTANDING • IP RESPONSIBILITIES • RECOGNIZE THE NEED FOR A TTO • EXPLANATION / INSTRUCTION AS NECESSARY • DOCUMENTATION ON ATF • WHEN AND HOW WILL TRAINING RESUME?

  4. ADMIN • QOD • NATOPS • EP • SOP • PREREQUISITES • DIV4201 • TAC1102 • Misc. • Event duration must be at least 0.75 of syllabus time to be complete. • An event duration that deviates greater than 0.3 hours from syllabus time must have the reason annotated on the grade sheet.

  5. SYLLABUS NOTES • THESE EVENTS WILL BE FLOWN FROM THE FRONT COCKPIT • BRIEF 2+00 PRIOR TO TAKEOFF FOR TAC4101 • OFF-HEADING SHACKLES WILL NOT BE PERFORMED ON TAC4101. THEY MAY BE INTRODUCED ON TAC4102. • STUDENT WILL LEAD AT LEAST ONE EVENT BACK TO THE FIELD

  6. SSR/DISCUSS ITEMS • SSR NONE • DISCUSS ITEMS TAC4101 • QOD • LOST SIGHT GAME PLAN • VCR MANAGEMENT • G-WARM MANEUVER • 500 FT SAFETY BUBBLE TAC4102-03 • QOD • LOST SIGHT GAME PLAN • VCR MANAGEMENT

  7. BLOCK MIF

  8. ADMIN (CARD) • A/C - ATC C/S – CREW • BRIEF / WALK / TAKEOFF / MARSHAL/LAND TIMES • ATC CLEARANCE / DD-175 • FUEL PLAN / LADDER • LINE / T/O / ABORT / RPM • COMM PLAN • NAV PLAN • BINGO/DIVERT • LCLS

  9. ADMIN • LAUNCH • WEATHER / NOTAMS / TFR / BASH • PREFLIGHT / START / MARSHAL / TAXI • TAKEOFF / JOIN-UP • ENROUTE PROCEDURES • RADALT USAGE • RTB • FORMATION • RECOVERY • DIVERTS

  10. Tac Admin(Reference TW-2 TAC SOP) • Push to Spread • G-Warm • FENCE Checks • Fuel and G • PADS • Knock It Offs • Tactical Rejoin • Battle Damage Checks

  11. Conduct • TIMS RESUME REVIEW • DCS • Check Turns • Cruise Turns • Shackle Turns • Off-Heading Shackles (Not on TAC4101) • Tac Turns • In-Place Turns • Cross Turns • Tail Chase Exercise • Tactical Rejoin LEAD RESERVES THE RIGHT TO DO ANY TURN AT ANY TIME FOR AREA MANAGEMENT!

  12. Emergencies Abort Rwy Dep/Gnd Ejection Radio/ICS Failure Loss of Navaids Lost Plane/Lost Sight System Failures Disorientation Bird Strike/Midair SAR Procedures Ejection Crew Resource Management Underrun/Overrun CONTINGENCIES • Contingencies • Fallouts • Weather • BASH • Training Rules • 10K’ Hard Deck • No guns inside 1000’ (CNATRA Weapons Envelopes) • 500’ Bubble around all aircraft

  13. Recap • Overall Flow • Questions

  14. STANDARD DEBRIEFING FORMAT • THE FLIGHT LEAD OR PILOT-IN-COMMAND IS RESPONSIBLE FOR ENSURING ALL FLIGHT OR CREWMEMBERS ARE THOUROUGHLY DEBRIEFED ON THE CONDUCT OF THE MISSION UTILIZING THE “S-P-B-E-MS-LL” FORMAT OUTLINED BELOW. • SAFETY • PLANNING • BRIEF • EXECUTION • MISSION SUCCESS • LESSONS LEARNED DO NOT FORGET TO DO YOUR ASAP REPORT

  15. Flight Brief • COMBAT SPREAD • How to get there • Check your heading, generate an airspeed advantage, and take a 10-15 degree cut away from the lead.

  16. Flight Brief (cont) • Check Turns • Into • Turn will make you acute. • Multiple techniques to fix position. • Big Picture: Slow your down range travel compared to lead, then fix your altitude and abeam distance. • Away • Turn will make you sucked. • Big Picture: Increase your down range travel compared to the lead (ie. lower your nose and increase your airspeed), then fix your altitude and abeam distance.

  17. Flight Brief (cont) • Shackle Turns • 14 unit level turn into lead, putting the original heading on the 45 degree benchmark (or as appropriate to help fix your position). • Maintain 300 kts keeping altitude separation from lead. • Wait approx 2 sec then pull 14 units back to the original heading. (Vary the pull as appropriate to arrive back in position.) • Corrections for sucked / acute. • Off Heading Shackle Turns

  18. Flight Brief (cont) • Cruise Turns • Into • Corrections • Sucked / Acute • Wide / Tight • Away • Corrections • Sucked / Acute • Wide / Tight

  19. Flight Brief (cont) • Tactical Turns • Into • Wait until looking down lead’s intakes. • Start a level 14 unit pull to the new heading while maintaining 300 kts. • Adjust timing of turn, amount of pull, and airspeed as necessary to come out of turn in position. • Away • Start a level 14 unit pull to the new heading while maintaining 300 kts. • Make adjustments to fix positioning.

  20. Flight Brief (cont) • In-Place Turns • Into • Make a level 14 unit turn for 180 deg, maintain 300 kts. • Corrections for sucked / acute start. • Away • Make a level 14 unit turn for 180 deg, maintain 300 kts. • Corrections for sucked / acute start. • Do NOT float the turn when belly up to lead! • With SA to Lead, can descend in turn.

  21. Flight Brief (cont) • Cross Turns • 17 unit pull as you key the mic to say “Hammer”. • 500’ Bubble. • Use altitude to gain an airspeed advantage and fix your position. • Must have sight to turn past 180 deg. • Corrections for sucked / acute start.

  22. Flight Brief (cont) • KIO • 17 units to heading • Fuel/G Call • Tail Chase Exercise • Set up • Maneuvering (1,000 to 1,500’ range) • Lead 17 unit max and no pure vertical

  23. Flight Brief (cont) • Tactical Rejoin • Continue flying good Tacform and resume DCS until Fenced Out (Master Arm- Safe , Combat checks) • When joining, make the rendezvous look like one that you have practiced before. Keep an altitude sanctuary until it is suit-cased. • Lead will be setting the power (~80%) and turning to put the RTB heading on the nose. Take your time joining and make it look good.

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