1 / 28

Sports Product

Sports Product. HSS 3000/5263 Sport Marketing Brian Turner. What is the sport product?. “… a good, a service, or any combination of the two that is designed to provide benefits to a sports spectator, participant, or sponsor”. What is the sport product?. Goods Services.

kaoru
Télécharger la présentation

Sports Product

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Sports Product HSS 3000/5263 Sport Marketing Brian Turner

  2. What is the sport product? • “… a good, a service, or any combination of the two that is designed to provide benefits to a sports spectator, participant, or sponsor”

  3. What is the sport product? • Goods • Services

  4. What is the sport product? • Tangibility • Standardization/consistency • Perishability • Separability

  5. Branding • “…name, design, symbol, or any combination that a sports organization uses to help differentiate its products from the competition”

  6. Branding • Brand names • Element of the brand that can be vocalized • Guidelines • Positive, distinctive, generate positive feelings and associations, be easy to remember, and easy to pronounce • Translatable to a dynamite attitude-oriented logo • Imply the benefits the sports product delivers • Consistent with the image of the rest of the product lines, organization, and/or city • Legally and ethically permissible

  7. Branding • Brand mark or logo

  8. Branding Process • Brand awareness • Brand image • Brand equity

  9. Branding Process • Brand Loyalty

  10. What is a licensed product? • “… not manufactured by leagues, teams, or schools, but rather by independent companies under an agreement with a sport entity.” • Licensing • “…a contractual method of developing and exploiting intellectual property by transferring the rights of use to third parties without transfer of ownership.”

  11. What is a licensed product? • Trademark • “… any word, name, symbol, or device or combination thereof adopted and used by a manufacturer or merchant to identify his goods and distinguish them from those manufactured or sold by others.”

  12. What is a licensed product? • Trademark infringement • “… the reproduction, counterfeiting, copying, or imitation in commerce of a registered mark.” • Bars companies that do not pay for the right to use these trademarks from manufacturing products bearing those marks.

  13. What makes licensing work? • Intangibility of sport • Support/involvement with a team • Brand awareness

  14. What makes licensing work? • Licensee advantages • Positive association with the sports entity • Greater levels of brand awareness • Save time/money in building brand equity • Receive initial distribution with retailers • Expanded and improved shelf space • May be able to charge higher prices • Licensee disadvantages • Athlete, league, or sport may fall into disfavor • Success depends on success of team • Styles change quickly

  15. What makes licensing work? • Licensor advantages • Expansion into new markets • Generate awareness of the sports entity • Increase its brand equity • Very little risk • Licensee disadvantages • May lose some control over the elements of the marketing mix

  16. How does licensing work? • Licensees pay an initial, one-time licensing fee • They take on production issues and assume risk by manufacturing product • They then pay a royalty for the use of specific trademarks on specific products

  17. Licensed-Product Revenues Retail Sales of Licensed Sport Products in the US • 1990 - • 1995 - • 1996 -

  18. Approach of ProfessionalSport Leagues • NFL • MLB • NHL • NBA

  19. Collegiate Licensing • Up to the 1970s, manufacturers did not pay royalties • Significant revenues began in the late 1980s

  20. Quality • Service quality • SERQUAL • TEAMQUAL

  21. Quality • Product quality • Performance • Features • Reliability • Conformance • Durability • Serviceability • Aesthetics • Perceived quality

  22. New Sports Products • New products from organizational perspective • New to the world • New product category entries • Product line extensions • Product improvements • Repositionings

  23. New Sports Products • New products from the consumer’s perspective • Discontinuous innovations • Dynamically continuous innovations • Continuous innovations

  24. New Product Development • Idea generation • Idea screening • Analysis of the concept or potential • Development • Test marketing • Commercialization

  25. New Product Success Factors • Product considerations • Trialability • Observability • Perceived complexity • Relative advantage • Compatibility

  26. New Product Success Factors • Other marketing mix considerations • Pricing • Promotion • Distribution • Marketing environment considerations • Competition • Consumer tastes • Demographics

  27. Product Life Cycles • Introduction • Growth • Maturity • Decline

  28. Product Life Cycles • Fad • Classic • Seasonal

More Related