1 / 106

Saleable Techniques for Video on Demand

Saleable Techniques for Video on Demand. Kien A. Hua School of EE & Computer Science University of Central Florida Orlando, FL 32816-2362 U.S.A. Server Channels. The unit of server capacity required to deliver a video stream is referred to as a channel .

kawena
Télécharger la présentation

Saleable Techniques for Video on Demand

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Saleable Techniques forVideo on Demand Kien A. Hua School of EE & Computer Science University of Central Florida Orlando, FL 32816-2362 U.S.A

  2. Server Channels • The unit of server capacity required to deliver a video stream is referred to as achannel. • These channels are dispatched to deliver various video streams at different times.

  3. Using Dedicated Streams Video Server Dedicated stream Client Expensive Client Client Not scalable Client

  4. A Solution • Using broadcast to share channels among users • Broadcast is essentially “free” for a large user community

  5. Traditional Multicast Video Server Client Client Client Client

  6. Conflicting Goals in Video Multicast? • Low Latency: requests must be served as soon as possible • High Efficiency: each multicast should wait to serve a larger number of clients Can we achieve both ?

  7. Broadcast for VOD Requirement on server bandwidth is independent of the number of users the system is designed to support. Less expensive & more scalable !! Broadcast cannot deliver videos on demand ? ? ?

  8. Simple Periodic BroadcastStaggered Broadcasting • A new stream is started every interval for each video. • The worst service latency is the broadcast period.

  9. Limitation of Simple Periodic Broadcast • Access latency can be improved only linearly with increases to the server bandwidth • Double the number of channels to reduce the service latency in half Can we do better ?

  10. Skyscraper Broadcasting • Each video is fragmented into K segments, each repeatedly broadcast on a dedicated channel at the playback rate. • The sizes of the K segments have the following pattern: • [1, 2, 2, 5, 5, 12, 12, 25, 25, …, W, W, …, W] Even group Odd group Even group Odd group Size of larger segments are constrained to W (width of the “skyscraper”)

  11. Generating Function The broadcast series is generated using the following recursive function: f(n) =

  12. Skyscraper BroadcastingPlayback Procedure • The Odd Loader and the Even Loader download the odd groups and the even groups, respectively. • The W-segments are downloaded sequentially using only one loader. • As the loaders fill the buffer, the Video Player consumes the data in the buffer.

  13. SB – Multiuser Example 1 Each segment is available before it is needed for the playback 2 3 4 5 6 7 8 Playback schedule:

  14. Advantages of Skyscraper Broadcasting • Unlimited scalability • Service latencycan be reduced exponentially with increases in server bandwidth • Since W-segments are downloaded sequentially, buffer requirement is minimal. Skyscraper

  15. Client Centric Approach (CCA) • Segments are grouped according to the number of channels the clients can download simultaneously • Inside each group, each segment is twice the size of the last segment • The first segment of any group is the same size as the last segment of the previous group C = 3 (Clients have three loaders)

  16. CCA Broadcasting • Server broadcasts each segment at playback rate • Clients use c loaders • Each loader downloads its streams sequentially, • e.g., i th loader is responsible for segments i, i+c, i+2c, i+3c, … • Equal-size W-segments are downloaded sequentially using one loader C = 3 (Clients have three loaders)

  17. A CCA Example

  18. Advantages of CCA • It has the advantages of Skyscraper Broadcasting. • It can leverage client bandwidth to improve performance.

  19. UCF Video Jukebox

  20. Cautious Harmonic Broadcasting(Segmentation Design) • A video is partitioned into nequally-sized segments • The first channel repeatedly broadcasts the first segment S1 at the playback rate • The second channel alternately broadcasts S2 and S3 repeatedly at half the playback rate • Each of the remaining segment Si is repeatedly broadcast on its dedicated channel at 1/(i–1) the playback rate

  21. Cautious Harmonic Broadcasting(Download & Playback Strategy) • The client receives data from all streams for the video simultaneously. • The client starts the playback as soon as it can download the first stream.

  22. Cautious Harmonic Broadcasting Advantage:Better than Skyscraper Broadcasting in terms of server bandwidth requirement. Disadvantage:Requires many times more client bandwidth then Skyscraper Broadcasting does. Implementation Issues: • The client must receive data from many channels simultaneously (e.g., 240 channels are required for a 2-hour video if the desired latency is 30 seconds). • A storage subsystem capable of moving the read heads fast enough to multiplex among so many concurrent streams would be very expensive, if possible

  23. Pagoda BroadcastingData Fragmentation • Each video is divided into equally-sized segments • Using the following series to determine the number of segments for each channel {1, 3, 5, 15, 25, 75, 125, …} • Segments appearing on a channel do not have to be consecutive 3rd segment

  24. Pagoda BroadcastingDownload and Playback Strategy • Each channel broadcasts data at the playback rate • The client receives data from all channels simultaneously. • It starts the playback as soon as it can download the first segment.

  25. Pagoda BroadcastingAdvantage & Disadvantage Advantage: Server bandwidth requirement is lower compared to Skyscraper Broadcasting Disadvantage: Client bandwidth requirement is many times higher than Skyscraper Broadcasting • Achieving a maximum delay of 138 seconds for a 2-hour video requires each client to have a bandwidth five times the playback rate, e.g., approximately 20 Mbps for MPEG-2 • System cost is significantly more expensive

  26. New Pagoda Broadcasting • New Pagoda Broadcasting improves on the original Pagoda Broadcasting. • Client bandwidth requirement remains very high Example: Achieving a maximum delay of 110 seconds for a 2-hour video requires each client to have a bandwidth five times the playback rate. • Approximately 20 Mbps for MPEG-2 • System cost is very expensive

  27. Total System Cost Service latency can be improved by increasing bandwidth in two ways: • Increasing client bandwidth, e.g., Harmonic Broadcasting, Pagoda Broadcasting, etc. This approach isexpensive • Increasing server bandwidth, e.g., Skyscraper Broadcasting, CCA, etc. This approach is less expensive

  28. Support Client Heterogeneity • Using multi-resolution encoding • Bandwidth Adaptor • HeRO Broadcasting

  29. Multi-resolution Encoding • Encode the video data as a series of layers • A user can individually mould its service to fit its capacity • A user keeps adding layers until it is congested, then drops the higher layer Drawback: Compromise the display quality

  30. Bandwidth Adaptors Advantage: All clients enjoy the same quality display

  31. Requirements for an Adaptor • An adaptor dynamically transforms a given periodic broadcast into another less demanding one • The segmentation scheme must allow easy transformation of a broadcast into another • CCA segmentation technique has this property

  32. Two Segmentation Examples

  33. Adaptation (1) Adaptor downloads from all broadcast channels simultaneously

  34. Adaptation (2) • Each sender routine retrieves data chunks from buffer, and broadcast them to the downstream • For each chunk, the sender routine calls deleteChunk to decide if the chunk can be deleted from the buffer

  35. Buffer Management • insertChunkimplements an As Late As Possible policy, i.e., • If another occurrence of this chunk will be available from the server before it is needed, then ignore this one, else buffer it. • deleteChunkimplements an As soon As Possible policy, i.e., • Determine the next time when the chunk will need to be broadcast to the downstream. • If this moment comes before the availability of the chunk at the server, then keep it in storage, else delete it.

  36. The Adaptor Buffer • Computation is not intensive. • It is only performed for the first chunk of the segment, i.e., • if this initial chunk is marked for caching, so will be the rest of the segment. • Same thing goes for deletion.

  37. The start-up delay The start-up delay is the broadcast period of the first segment on the server

  38. HeRO – Heterogeneous Receiver-Oriented Broadcasting • Allows receivers of various communication capabilities to share the same periodic broadcast • All receivers enjoy the same video quality • Bandwidth adaptors are not used

  39. HeRO – Data Segmentation • The size of the i th segment is 2i-1 times the size of the first segment

  40. HeRO – Download Strategy • Thenumber of channels needed depends on the time slot of the arrival of the service request • Loader i downloads segments i, i+C, i+2C, i+3C, etc. sequentially, where C is the number of loaders available. Global Period

  41. HeRO – Regular Channels • The first user can download from six channels simultaneously Request 1

  42. HeRO – Regular Channels • The second user can download from two channels simultaneously Request 2

  43. Worst-Case for Clients with 2 loaders • Worst-case latency is 11 time units • The worst-cases appear because the broadcast periods coincide at the end of the global period Request 2 11 timeunits Coincidence of the broadcast periods • require more loaders

  44. Worst-Case for Clients with 3 loaders • Worst-case latency is 5 time units • The worst-cases appear because the broadcast periods coincide at the end of the global period Request 5 time units Coincidence of the broadcast periods

  45. Observations of Worst-Cases • For a client with a given bandwidth, the time slots it can start the video are not uniformly distributed over the global period. • The non-uniformity varies over the global period depending on the degree of coincidence among the broadcast periods of various segments. • The worst non-uniformity occurs at the end of each global period when the broadcast periods of all segments coincide. • The non-uniformity causes long service delays for clients with less bandwidth. • We need to minimize this coincidence to improve the worst case.

  46. Adding one more channel • We broadcast the last segment on one more channel, but with a time shift half its size. • We now offer more possibilities to download the last segment; and above all, we eliminate the coincidence of all segments (i.e., no longer requiring 6 loaders). Regular Group Shifted Channel

  47. HeRO • To reduce service latency for less capable clients, broadcast the longest segments on a second channel with a phase offset half their size. Shifted Channels

  48. HeRO – Experimental Results • Under a homogeneous environment, HeRO is • competitive in service latencies compared to other protocols • the most efficient protocol to save client buffer space • HeRO is the first periodic broadcast technique designed to address the heterogeneity in receiver bandwidth • Less capable clients enjoy the same playback quality

  49. Hybrid Approach • Periodic broadcast is better for very popular videos • Batching (scheduled multicast) is more appropriate for less popular videos A hybrid of these two approaches offers the best performance

  50. Adaptive Hybrid Approach (AHA) • Popularity of each video is assessed periodically based on the distribution of recent requests. • Popular videos are served using SkyscraperBroadcasting • Less popular videos are served using batching • Number of channels used for periodic broadcast depends on the current mix of popular videos • Remaining channels are allocated to batching

More Related