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Concept art

Concept art. Creature moodboard. Scene moodboard. Framing - Storyboard. Research & analysis. Zbrush Mari Mental ray Linear OpenEXR workflow (16 or 32 bit) Parallell workflow for modeling and texuring On-set research. Research & analysis. 2D concept to 3D concept.

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Concept art

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  1. Concept art

  2. Creaturemoodboard

  3. Scenemoodboard

  4. Framing - Storyboard

  5. Research & analysis Zbrush Mari Mental ray LinearOpenEXR workflow (16 or 32 bit) Parallell workflow for modeling and texuring On-set research

  6. Research & analysis 2D conceptto 3D concept

  7. Research & analysis Texture resolution

  8. Research & analysis Panoramas

  9. Research & analysis RED material

  10. Research & analysis Dynamesh

  11. Finding the perfectlocation Stock footage Outsourcing Boda borg Staregatan Förråd på Frögatan Bunkern

  12. Roles & responsability Robin Perdén: Modeler Sculptor Rigger (skinning/deformations) Animator Kim Lindqvist: Texture artist Shading artist Rigger (control rig) Mikael Eriksson as actor

  13. Risks Camera handling Sound effects

  14. Goals Ca 1 min offootagewith a 6 - 10 s creaturevfx Breakdownsof all creatureshots Turntableofmodelwith and withouttextures and shading

  15. Objectives Realisticsculpting Animation friendlytopology Animalisticanatomy Non-desctructive transfer from high poly todisplacement Realisticsubsurfacescattering BRDF basedreflections Multipatch workflow Compositing skin Robin Kim

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