60 likes | 168 Vues
This tutorial explores advanced multimedia tools in education, highlighting the evolution from non-interactive to interactive technologies. It covers a taxonomy based on 3D, 2D, and 1D technologies, providing a thorough analysis of tools and their usage from pre-university to university levels. The study identifies gaps in the field, particularly in the areas of virtual reality and sensory engagement tools that incorporate smell and taste. It concludes with potential future directions for development in multimedia educational tools, emphasizing the importance of integrating technology for effective learning.
E N D
Multimedia Tools for Education Tutorial Note: In 1:1 correspondence with: Z. Stanisavljevic, B. Nikolic, I. Tartalja, V. Milutinovic, “A Survey of Research Efforts in the Field of Advanced Multimedia Tools for Education”
C1: "how" C1: "how": from non-interactive to interactive IDP IGP C2: "what": from domain-specific to general-purpose IDU IGU NGP NDP C2: "what" C3: "who": from pre-university to university NDU NGU C3: "who" TAXONOMY – 3D
Technologies SW HW+SW Desktop Internet HW supported HW based TAXONOMY – 2D
TAXONOMY – 1D • Only by intersection of these three parts of the classification one can have a full picture of advanced multimedia tools for education
CONCLUSION • Noticed several gaps in the area • Possible new directions for development in the future • One of these gaps is the use of virtual reality tools in education • Another gap that is worth mentioning is the lack of tools that include smell and taste senses • Confucius • Learning without thought is labor lost • Thought without learning is perilous