1 / 18

Adaptive Volumetric Shadow Maps Marco Salviy, Kiril Vidimce, Andrew Lauritzen and Aaron Lefohn

Adaptive Volumetric Shadow Maps Marco Salviy, Kiril Vidimce, Andrew Lauritzen and Aaron Lefohn. presenters: John Koutsoumpas Nick Linakis. Overview. Adaptive Volumetric Shadow Maps. Pre-existed Methods. Adaptive Volumetric Shadow Maps. Introduction. Algorithm Overview.

kelda
Télécharger la présentation

Adaptive Volumetric Shadow Maps Marco Salviy, Kiril Vidimce, Andrew Lauritzen and Aaron Lefohn

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Adaptive Volumetric Shadow MapsMarco Salviy, Kiril Vidimce, Andrew Lauritzen and Aaron Lefohn presenters: John Koutsoumpas Nick Linakis

  2. Overview Adaptive Volumetric Shadow Maps

  3. Pre-existed Methods Adaptive Volumetric Shadow Maps

  4. Introduction Adaptive Volumetric Shadow Maps

  5. Algorithm Overview Adaptive Volumetric Shadow Maps

  6. AVSM - Generation Light transmittance Attenuation function: light absorbed Adaptive Volumetric Shadow Maps

  7. AVSM - Generation 1 Transmittance 0 Depth Adaptive Volumetric Shadow Maps • Render the scene from the light’s viewpoint. • Insert and render a non-opaque occluder. • Record density, entry and exit points. • Insert segments representing the ray’s traversal through the particle.

  8. AVSM - Generation frame node array texel Adaptive Volumetric Shadow Maps • Store fixed-size array including nodes for each texel. • Node → (di, ti) • Adaptively place nodes • Various shadow blocker representation. • N ≥ 2

  9. AVSM - Generation 1 1 • Integrate and composite transmittance over the segment with existing values 0.6 Transmittance 0 Depth Adaptive Volumetric Shadow Maps

  10. AVSM - Compression Adaptive Volumetric Shadow Maps • Real-time lossy compression of transmittance data • Inexpensive • Small error rate • Remove the node that contributes less • Keep first and last node intact • Compression must not re-arrange node positions • Nodes can drift unpredictably • Artifacts ( black/bright shadows, temporal aliasing )

  11. AVSM - Compression Adaptive Volumetric Shadow Maps Assume linear variation to simplify are computations Compute integral variation Removing a node affects only the area of the involved trapezoids

  12. AVSM - Compression 1 Triangle area represents the Integral variation Transmittance max nodes: 5 ΔA 6 current nodes: 5 0 Depth Adaptive Volumetric Shadow Maps

  13. AVSM - Sampling T(d)= tl+(d – dl ) texel (tl , dl) (tr , dr) Adaptive Volumetric Shadow Maps • Compute overall transmittance • Find bounding nodes of shadow receiver in depth d • Bilinear filtering

  14. Evaluation 1 Transmittance 0 Depth Adaptive Volumetric Shadow Maps

  15. Adaptive Volumetric Shadow Maps

  16. Benefits - Limitations Adaptive Volumetric Shadow Maps

  17. References Adaptive Volumetric Shadow Maps Salvi M., Vidimce K., Lauritzen A., Lefohn A., Adaptive Volumetric Shadow Maps (2010) LOKOVIC T., VEACH E.: Deep shadow maps. In Proceedings of ACM SIGGRAPH 2000 (July 2000), Computer Graphics Proceedings KIM T.-Y., NEUMANN U.: Opacity shadow maps. In Rendering Techniques 2001: 12th Eurographics Workshop on Rendering (June 2001) JANSEN J., BAVOIL L.: Fourier opacity mapping. InI3D ’10: Proceedings of the 2010 Symposium on Interactive 3D Graphics and Games (Feb. 2010)

  18. AVSM Thank you for your attention! Questions? Adaptive Volumetric Shadow Maps

More Related