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IGDA Denmark

IGDA Denmark. by Thomas Rued. IGDA in general. IGDA – International Game Developers Association International union/association, but.. ..with a local angle through ”chapters” Students Professional game-developers Price: 100$, students: 35$ 10% discount on renewal Benefits

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IGDA Denmark

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  1. IGDA Denmark by Thomas Rued IGDA Denmark

  2. IGDA in general • IGDA – International Game Developers Association • International union/association, but.. • ..with a local angle through ”chapters” • Students • Professional game-developers • Price: 100$, students: 35$ • 10% discount on renewal • Benefits • Game Developer Magazine • Discount for GDC, etc. IGDA Denmark

  3. IGDA Denmark • Denmark ”chapter” started in february 2001 • Check: http://www.gamereactor.net/article/article.asp?ArticleID=232 • Jacob Buck and Thomas Rued works for free and share the coordination between them • Approx. 60 official members • Good connection with other chapters: • Malmö – Erik Robertson, Redikod • Oslo – Bendik Stang, DTU • Switzerland – Samuel Nova, InterActiVision, Brainbug, SoftGold, FunCom IGDA Denmark

  4. IGDA activities • Networking • Bar meetings • Last Thursday in every second month • Come 26 june 2003 - Temple Bar kl. 19:30!  • Approx. 10 participate • Theme nights • Company visits - VR-C, MoCap Copenhagen, Lego • Roundtables - Gameplay, animationstechnique • Game related presentations • Approx. 25 participate • Events • 3D Festival • Shaderday / Visionday • Pres Play On Tape - concert IGDA Denmark

  5. IGDA problem • “What is interesting is that there is a massive gap in our membership. We've got the students and  newbies covered as they are desperate for any little edge to help them break in, etc. Also, we got the grizzled industry veterans covered, as they seem to have maturity and perspective on the importance of the work that the IGDA is doing. However, for the most part, the average developer (ie, all the thousands of programmers, artists, designers, producers, etc, etc) are just not interested. I am slightly exaggerating, but it maps out pretty much like that.” Jason Della Rocca, IGDA Program Director • Same in Denmark! • Established game-developers doesn’t want to get involved since they don’t meet any other established developers! • The chicken and the egg IGDA Denmark

  6. Short-term solution • Commerciel participation • IOI, Media Mobsters, Lego, etc. – Com’on guys! • ITE, Bitmonks, Deadline – keep up the good work! • Educational participation • DTU, TrueMax, KTS • Vision- & Shaderdag in cooperation with IGDA • This is where IGDA Denmark is now IGDA Denmark

  7. Long-term solution • ”Interface” for professional partners: • Publishers • EA, Infogrames, Nintendo, UbiSoft are represented in Denmark! • Financial • Venture capitalists • Innovation companies (Symbion, Tek. Innovation, etc.) • Political • Financial aid, tax-benefits, etc. • Press • Public awareness, information, etc. IGDA Denmark

  8. Conclusion • Be interested • Do we need a Danish game-developer community? • Be a member • Discount to Conferences • Free Game Developer Magazine • More to come? • Be active • IGDA is by you, for you! • Form it the way you want.. • ..don’t just blame us! • More tech? Art? Gameplay? Bar? Visits? Publishers? Etc? IGDA Denmark

  9. Whats up.. ? rued@digitalarts.dk IGDA Denmark

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