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How To Get Started With Game Development

How To Get Started With Game Development. Introduction. These slides will be posted online The idea of this Feel free to interrupt Pete: “Starting ambitious games and failing miserably about 25% in probably helped the most, as well as reading a ton of books.”. 3 Steps to Starting a Project.

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How To Get Started With Game Development

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  1. How To Get Started With Game Development

  2. Introduction • These slides will be posted online • The idea of this • Feel free to interrupt • Pete: “Starting ambitious games and failing miserably about 25% in probably helped the most, as well as reading a ton of books.”

  3. 3 Steps to Starting a Project • 1) Set a short term goal • 2) Finding resources • 3) Work on the project

  4. Set a Short Term Goal • No longer than 6-8 months. I prefer 3-4. • Too long of a project has a bigger chance of boring you eventually • Try to make sure your goal is feasible enough to accomplish for the time frame you gave it • Some goal suggestions…

  5. Goal Suggestions • Learn a programming language • Easier graphics package (DXFramework, SDL, Allegro, PyGame) • Couple arcade style games • Tougher graphics package (DirectX, OpenGL) • Make a scroller game (top or side scroller) • Learn 3D graphics • Make a small 3D game • Make a bigger 3D games (using pre-made engines is nothing to be ashamed of)

  6. Finding Resources • Game Development is huge now – tons of resources out there. • The toughest part is knowing what it is that you’re looking for. “Community” can help with this part

  7. Internet Resources • Google • freeprogrammingresources.com • cplusplus.com • sgi.com/tech/stl • gamedev.net (GDNet) - Articles Section - Forum FAQ • 3dbuzz.com • entity.ummu.umich.edu/~wsoft/library/links.shtml

  8. Workshops • Wolverine Soft - Xbox Development - DXFramework • SIGGRAPH - Maya, 3DSMax - Photoshop? • IGDA Presentations

  9. Classes • Art - • Music - • Film -

  10. More Classes • Communications - • Business - • Math -

  11. More Classes • Programming -

  12. Books

  13. Community • GDNet Forums • WSoft Mailing List • IGDA

  14. Working on Project • Avoid “feature creep” • Outline your projects before hand • Save it for the sequel! • Debugging the project • Logs • Remote debug if possible • Profile your code (VTune is a profiling tool) • Finish It! • Inspire yourself by talking to other GD’ers and by seeing their projects

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