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This piece explores Ray's creative design process for building a bridge, integrating various materials, including wood and glue, over three weeks. Ray engages in experiments, revisions, and reflections throughout his journey. By utilizing Growltiger as a conceptual framework, he evaluates six initial designs, ultimately refining them to finalize a practical bridge solution. The narrative touches on how design processes can inform software interaction, prompting deeper questions about the relationship between tools and users. Ray's journey culminates in achieving fourth place in the competition.
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Footholds for Design Shahaf Gal
Main Ideas • Ray and his bridge • String, different types of wood, glue, 3 weeks • The process of design • Experiments, revision, reflection • How tools should interact with people • Growltiger • spreadsheets
Ray the top-down designer • Goes to the library • Reads some books • Watches some movies • Draws some bridges • Evaluates his final designs… and they don’t work!
Another Approach • Reflection • Ray prepares 6 designs for a bridge • Uses growltiger to reflect on his design • Eliminates 4 designs • Experiments • Lab experiments • Tests materials strength
Revision • Finalized overall design • Added some final pieces • Took 4th place
Ray’s use of software • Growltiger helps Ray form a conceptual framework • Image foothold • Allows for reflection
The spreadsheet(why is it so useful) • Representation • Interactive Modification • Incremental Programming
Things to think about • How should software tools interact with people? • Does Ray’s design process translate to software? • Is Dr. Turner going to relate this back to Herb Simon?