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Introduction to Programming

Introduction to Programming. Lecture Number:. What is Programming. Programming is to instruct the computer on what it has to do in a language that the computer understands.

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Introduction to Programming

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  1. Introduction to Programming Lecture Number:

  2. What is Programming • Programming is to instruct the computer on what it has to do in a language that the computer understands. • Programming must be done in a programming language, most preferably it should be the binary language as computers work on 1’s and 0’s which is called machine or some times ‘object’ code.

  3. Machine Code • An example machine code could be: 1011001101010101 (Add two numbers) 1111001100110101 (Subtract two numbers) 1111000011110000 (Multiply two numbers) It clearly is not memorisable or understandable by the human being so we need an alternative!

  4. Assembly Language • As an alternative the binary sequences of numbers were represented by simple english keywords: 1011001101010101 (ADD) 1111001100110101 (SUB) 1111000011110000 (MUL) This is relatively easier as compared to the machine language, however modern applications need much higher levels of abstraction.

  5. The need for High level languages • ADD,SUB, MUL etc are usually limited to a specific maximum number of bits, we need generic coding schemes where we can concentrate on the logic instead of memory constraints. • ADD might be SUM or ADDA in other machines, we needed a machine and platform independent solution so a single language could suffice for all machines.

  6. High-level Languages • High level languages came into being solving various glitches that machine and assembly languages had. • Examples of high-level languages are: C++, Java, Visual Basic, Visual C#, etc • However, High level languages are not understandable by the machines so we need an interpreter, also called a compiler.

  7. Compiler • A compiler is a piece of software that translates high level language into machine or binary code. • Every language has a specific style or way, called its syntax, just like there’s grammar in human languages. • Compiler also checks for any syntax errors in our ‘code’.

  8. The Compile process Programmer Writes High-level Code Compiler checks for code validity Translated to machine code

  9. Examples of Compilers • Microsoft Visual Studio • Borland C++ • Bloodshed Dev C++

  10. What happens after compiling? • Once the object-code/Machine-code is generated, another process called ‘Linking’ is done, which means to link any pre-available libraries with our code. • A library is a collection of modules or functions made by other programmers for later reuse. • Different languages have different ways of expressing libraries, like in C++ they’re represented by .lib extension.

  11. What happens after Linking? • Loading! • The program after linking is put into Main Memory (RAM). • Execution is the next step • The RAM acts like a conveyer belt for the processor which actually executes the code.

  12. Definition of Algorithm • (after Al Kho-warizmi a 9th century Persian mathematician) - an ordered sequence of unambiguous and well-defined instructions that performs some task and halts in finite time  • Let's examine the four parts of this definition more closely • an ordered sequence means that you can number the steps (it's socks then shoes!) • unambiguous and well-defined instructions means that each instruction is clear, do-able, and can be done without difficulty • performs some task • halts in finite time (algorithms terminate!)

  13. Building the Program Logic • Before writing a program, we need to plan the flow of the program • Pseudo-code and flow-charts are two general tools that help in planning for a program

  14. Pseudo-code & Flow Charts • Pseudo-code • Informal language used to develop algorithms • Similar to a Natural Language • Not actually executed on computers • Allows us to “think out” a program before writing the code • Easy to convert into a program

  15. Computing Sales Tax Example #1 - Pseudo-code the task of computing the final price of an item after figuring in sales tax. Note the three types of instructions: input (get),process/calculate (=) and output (display) • 1. get price of item • 2.       get sales tax rate • 3.       sales tax = price of time times sales tax rate • 4        final prince = price of item plus sales tax • 5.       display final price • 6.       halt Variables: price of item, sales tax rate, sales tax, final price

  16. Pseudo-code & Flow Charts • Flow Charts • Flow Charts are a graphical representation, usually considered more understandable • Drawn using certain special-purpose symbols, as described next

  17. Pseudo-code & Flow Charts • Oval symbol OR small circle • indicates beginning or end of a program, or a section of code • Arrows called flow-lines • Indicate the flow of program

  18. Pseudo-code & Flow Charts • Rectangle symbol (action symbol) • Indicates any type of action. • Diamond • Indicates Decision add grade to total grade >= 60

  19. Today we studied • What is Computer Programming? • Machine, Assembly and High-Level language • Compilers • The program planning process

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