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Dot Product

Dot Product. The dot product of. and. is. q. f. Projection of a Vector and Vector Components. When we want a component of a vector along a particular direction, it is useful to think of it as a projection.

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Dot Product

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  1. Dot Product The dot product of and is

  2. q f Projection of a Vector and Vector Components • When we want a component of a vector along a particular direction, it is useful to think of it as a projection. • The projection always has length acosq , where a is the length of the vector and q is the angle between the vector and the direction along which you want the component. • You should know how to write a vector in unit vector notation q

  3. Dot Product • The dot product says something about how parallel two vectors are. • The dot product (scalar product) of two vectors can be thought of as the projection of one onto the direction of the other. • Components Projection is zero q p/2

  4. Projection of a Vector: Dot Product • The dot product says something about how parallel two vectors are. • The dot product (scalar product) of two vectors can be thought of as the projection of one onto the direction of the other. • Components Projection is zero p/2

  5. Derivation • How do we show that ? • Start with • Then • But • So

  6. B A Vector operations (cont.) • The dot product (scalar product): • The result of the dot product is a scalar: • A·B = |A||B| cos = AB cos • The dot product is commutative: • A·B = B·A • The dot product is distributive: • A· (B+C)=A·B+A·C A·B = maximum for  = 0 A·B = minimum for  =  A·B = zero for AB

  7. Vector Components (cont.) • To calculate the dot product • of two vectors, multiply like • components and add: • A·B = AxBx + AyBy + AzBz • To calculate the cross product of two vectors, evaluate the following determinant:

  8. Definitions Quantities such as length area, volume, temperature, and time have magnitude only and are completely characterized by a single real number with appropriate units (such as feet, degrees, or hours). Such quantities are called scalar quantities, and the corresponding real numbers are scalars. Quantities that involve both a magnitude and a direction, such as velocity, acceleration, and force, are vector quantities, and they can be represented by directed line segments. These directed line segments are called vectors. The length of the vector represents the magnitude of the vector quantity. The direction is indicated by the position of the vector and the arrowhead at one end. We use the notation AB to name a line segment with endpoints A and B and AB to name a ray with initial point A and passing through B. The notation AB is used to name a vector with initial point A and terminal pointB. The vector AB terminates at B, while the ray AB goes beyond B. Two vectors are equal if they have the same magnitude and the same direction. 7.3 Vectors

  9. 7.3 Vectors • Definition: Scalar Multiplication • For any scalar k and vector A, kA is a vector with magnitude | k | times the magnitude of A. • If k > 0, then the direction of kA is the same as the direction of A. • If k < 0, then the direction of kA is opposite to the direction of A. • If k = 0, then kA = 0 .

  10. Two forces are represented by vectors A and B. If A and B have the same direction, then there would be a total force A + B. One force A + B acting along the diagonal of the parallelogram with magnitude equal to the length of the diagonal, has the same effect as the two forces A and B. In physics, this result is known as the parallelogram law. The single force A + B acting along the diagonal is called the sum or resultant of A and B. A+B B A 7.3 Vectors

  11. Note that the vector A + B coincides with the diagonal of a parallelogram whose adjacent sides are A and B. A + B =B + A, and vector addition is commutative. If A and B have the same direction or opposite direction, then no parallelogram is formed. Each vector in the sum A + B is called a component of the sum. For every A there is a vector – A, the opposite of A, having the same magnitude of A but in the opposite direction. The sum of a vector and its opposite is the zero vector, A +(– A) = 0. For any two vectors A and B, A – B = A + (– B). Remember that in any parallelogram the opposite sides are equal and parallel, and adjacent angles are supplementary. The diagonals of a parallelogram do not bisect the angles of a parallelogram unless the adjacent sides of the parallelogram are equal in length. 7.3 Vectors

  12. Horizontal and Vertical Components Any nonzero vector w is the sum of a vertical component and a horizontal component. The horizontal component is denoted wx and the vertical component is denoted wy. The vector w is the diagonal of the rectangle formed by the vertical and horizontal components. If a vector w is placed in a rectangular coordinate system so that its initial point is the origin, then w is called a position vector or radius vector. The angle q (0o£q < 360o) formed by the positive x-axis and a position vector is the direction angle for the position vector (or any other vector that is equal to the position vector). If the vector w has magnitude r , direction angle q, horizontal component wxand vertical component wy , then by using trigonometric ratios we get If the direction of w is such that sin q or cos q is negative, then we can write | wx | = | r cos q | and | wy | = | r sin q |. 7.3 Vectors

  13. Component Form of a Vector Any vector is the resultant of its horizontal and vertical components. Since the horizontal and vertical components of a vector determine the vector, it is convenient to use a notation for vectors that involves them. The notation is used for the position vector with terminal point (a, b). The form is called component form because its horizontal component is and its vertical component is Since the vector extends from (0, 0) to (a, b), its magnitude is the distance between these points: When vectors are written in component form , operations with vectors are easier to perform. The endpoint of A + B is (a1 + b1, a2 + b2) and so The sum can be found in component form by adding the components instead of drawing directed line segments. 7.3 Vectors

  14. 7.3 Vectors • Rules for Scalar Product, Vector Sum, Vector Difference, and Dot Product • If and k is a scalar, then • Scalar product • Vector sum • Vector difference • Dot product

  15. The Angle Between Two Vectors If A = kB for a nonzero scalar k, then A and B are parallel vectors. If A and B have the same direction (k > 0) the angle between A and B is 0o. If they have opposite directions (k < 0) the angle between them is 180o. If A and B are non-parallel vectors with the same initial point, then the vectors A, B, and A – B form a triangle. The angle between the vectors Aand B is the angle a. The angle between two vectors is in the interval [0o, 180o]. If the angle between A and B is 90o, then the vectors are perpendicular or orthogonal. 7.3 Vectors

  16. 7.3 Vectors Theorem: Dot Product If A and B are nonzero vectors and a is the angle between them, then

  17. Proof: The vectors, A, B, and A – B form a triangle. Apply the law of cosines to this triangle and simplify as follows. Note that cos a = 0 if and only if A·B = 0. So two vectors are perpendicular if and only if their dot product is zero. Two vectors are parallel if and only if 7.3 Vectors

  18. Unit Vectors The vectors are called unit vectors because each has magnitude one. For any vector we have The form a1i + a2j is called a linear combination of vectors i and j. These unit vectors are thought of as fundamental vectors, because any vector can be expressed as a linear combination of them. y a1i + a2 j a2 j a1 i x 7.3 Vectors

  19. We can use the vector v1 to represent the heading and air speed of a plane. The vector v2 represents the wind direction and speed. The resultant of v1 and v2 is the vector v3, where v3 represents the course and ground speed of the plane. The angle between the heading and the course is the drift angle. Recall that the bearing of a vector used to describe direction in air navigation is a non-negative angle smaller than 360o measured in a clockwise direction from due north. N v2 v3 Drift angle W E v1 S 7.3 Vectors

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