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Assumptions of the Cognitive Approach

Assumptions of the Cognitive Approach. Cognitive processes influence what is learned. 2. People are selective about what they process and learn. 3. Meaning is actively constructed by the learner. Active construction. Model of Human Memory:. The Information Processing Model .

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Assumptions of the Cognitive Approach

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  1. Assumptions of the Cognitive Approach

  2. Cognitive processes influence • what is learned

  3. 2. People are selective about what they process and learn

  4. 3. Meaning is actively constructed by the learner

  5. Active construction

  6. Model of Human Memory: The Information Processing Model

  7. Sensory Memory (SM) Short-Term Memory (STM) Long-Term Memory (LTM) Three Memory Stores Memory

  8. Rehearsal Sensory memory Short-term memory Long-term memory Making Memories: Encoding • Information moves through each memory store The world

  9. Sensory Memory: A Demo • Letters flashed quickly • Write down all letters

  10. G P C S W Y R X J K M V

  11. The Sperling Technique • Letters flashed quickly • Arrow appears next to one row • Write down letters from that row

  12. L V P G M C X R O S K Q

  13. G M Q Z B V P J R K D E

  14. Y F G C U I D H K X B M

  15. What Sperling Showed • Full report (first trial) • 3-4 correct • Partial report (later trials) • 3-4 correct (any row) • SM has a large capacity and short duration • Attention plays a key role in moving information from SM to STM

  16. Sensory Register

  17. Sensation and Perception • Sensation • The awareness of properties of an object or event when a sensory receptor is stimulated • Perception • The act of organizing and interpreting sensory input as signaling a particular object or event

  18. Illusions • When perception does not accurately represent the world

  19. Illusions • When perception does not accurately represent the world

  20. Seeing Afterimages In the following slide, fix your eyes on the dot in the center of the flag

  21. Proximity Continuity Similarity Closure Perceptual Organization: Gestalt Laws [ ] { } [ ] Good form } { ] [ } {

  22. Perceptual Constancies • Size constancy • Shape constancy • Color constancy

  23. Knowing the Distance • Binocular cues • Retinal Disparity • Convergence • Monocular cues • Motion cues • Static cues

  24. Depth Cues

  25. B E F R Top-down processing

  26. B E F R

  27. Selective Attention On the next slide, locate the red T

  28. T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T

  29. Selective Attention On the next slide, locate the red T (Again)

  30. T L T L T L T L T T L T T L T T L T L T L T T L T L T L T T LL T T L T L T T T L T T L T T T L

  31. Divided Attention 1 On the next slide, name the colors of the ink as quickly as possible

  32. XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX

  33. Divided Attention 2 On the next slide, name the colors of the ink as quickly as possible

  34. BLUE PINK RED RED BLACK BLUE RED GREEN GREEN BLUE BLACK PINK RED BLUE GREEN PINK RED BLACK PINK GREEN RED PINK BLUE BLUE

  35. Divided Attention 3 On the next slide, name the colors of the ink as quickly as possible

  36. RED GREEN BLACK BLUE RED PINK GREEN RED BLUE RED BLUE GREEN BLACK PINK RED BLUE GREEN BLUE RED BLUE BLACK RED GREEN BLACK

  37. Sensory Register Capacity: unlimited Source of info: 5 senses Duration: < second Loss caused by: not attending

  38. Information will fade unless attended to and encoded. SO Principle 1 Actively get students’ attention, especially at the beginning of a new lesson.

  39. Working Memory

  40. Attend to this for 8 seconds; no writing TE2OH=A5MW

  41. Write down information from previous screen: TE2OH=A5MW 7+/-2

  42. Sensory register Working Memory “bottleneck” LTM

  43. Working memory Capacity: 5-9 chunks Source: Sensory memory Duration: few seconds Loss caused by: not encoding

  44. Getting past the Bottleneck: • Limit amount presented at • one time • Check for overload • Automaticity

  45. Principle 2: Don’t overload working memory’s bottleneck. Always remember 7+-2.

  46. Depth of Processing Experiment

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