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Critical & Creative Thinking By Design

INSTITUTE FOR CREATIVITY, ARTS, AND TECHNOLOGY. Teri Wagner Liesl Baum Phyllis Newbill. Critical & Creative Thinking By Design . 4 aspects of critical and creative thinking. phases of design. Critical and Creative Thinking. Brainstorm Conceptualize Explore Use analogies

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Critical & Creative Thinking By Design

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  1. INSTITUTE FOR CREATIVITY, ARTS, AND TECHNOLOGY Teri Wagner Liesl Baum Phyllis Newbill Critical & Creative Thinking By Design

  2. 4 aspects of critical and creative thinking • phases of design

  3. Critical and Creative Thinking • Brainstorm • Conceptualize • Explore • Use analogies • Use metaphors • Examine ideas in new and varied ways • Observe • Elaborate • Infer • Extrapolate • Make remote associations

  4. Critical and Creative Thinking • Question • Separate • Organize • Interpret • Summarize • Hypothesize • Compose • Judge resources • Judge logic • Judge value and worth • Generalize

  5. Critical and Creative Thinking • Demonstrate autonomy • Persist • Maintain intrinsic motivation • Recognize relevance • Avoid impulsivity • Reject stereotypes and prejudices • Embrace multiple points of view • Judge assumptions • Remain sensitive • Remain open-minded • Tolerate ambiguity

  6. Critical and Creative Thinking • Recognize a challenge • Assess knowledge • Understand ability • Allocate resources • Focus • Perform • Progress • Identify consequences • Revise • Cognitive restructuring • Evaluate the process • Evaluate the product

  7. Design Phases: • Narrow/Focus • Find meaningful/relevant problems to solve • Ask, “How might we…”

  8. Design Phases: • Empathize • Identify target audience • Observe, interact, ask questions • Understand their perspective

  9. Design Phases: • Define • Reframe the problem based on users’ needs • Identify and remove assumptions • Solve the right problem

  10. Design Phases: • Ideate • Generate multiple ideas for potential solutions • Ask, “What if…” • Outlandish ideas welcome!

  11. Design Phases: • Prototype & Test • Build informal physical models of ideas • Let target users test • Utilize feedback to improve

  12. What is design?

  13. STOP, DROP, AND… DESIGN

  14. WHAT TO DO? in the next 15 minutes… • EMPTY YOUR BAG • READ YOUR CHALLENGE CARD • FIND ANEWSOLUTION TO THE CHALLENGE USING ONLY THE ITEMS IN YOUR BAG • CREATE A PROTOTYPE

  15. SHARE! • WHAT WAS YOUR TEAM’S CHALLENGE? • DESCRIBE YOUR SOLUTION. • WHICH CRITICAL AND CREATIVE THINKING SKILLS DID YOU USE?

  16. SAMPLE CHALLENGES • Create a safe way to cook in a home with no electricity • Keep a new born baby warm in a space with no electricity • Collect and carry water • Create a safe light source for a home with no electricity • Carry groceries up several flights of steps • Block sun and wind in the desert • Create a system for sharing food • Imagine a new communication system • Imagine a way to drink on the go.

  17. OTHER DESIGNED THINGS?

  18. CLASSROOM APPLICATIONS • SOCIOLOGY? • HISTORY? • OTHER? • ENGLISH? • BIOLOGY? • EDUCATION?

  19. RESOURCES IDEA Studio:http://www.icat.vt.edu/IDEAS/index.html Smithsonian Cooper-Hewitt National Design Museum:http://www.cooperhewitt.org/learning/designcenter HassoPlattner Institute of Design at Stanford:http://dschool.stanford.edu/

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