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Explore the unique features of computer applications, such as databases, simulations, multimedia, and WebQuests, in enhancing learning experiences and knowledge representation for students. Learn about leveraging technology for data manipulation, knowledge creation, and interactive learning environments in education.
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What is unique about the computer? • Ability to manipulate data to represent knowledge • Ability to manipulate variables in a microworld • Removal of time and geographical barriers • Increased access to information
Spreadsheets • Collect and analyze lab data • Experiment with “what if” scenario • Create the spreadsheet for data collection • Create “what if” scenario
Databases • manipulate data • look for relations • ask questions • create a database
Simulations/Models • a constrained environment that allows learners to test hypotheses • provides experiential learning • allow the exploration of phenomena • learners can build their own models • E.g. Gizmos • Class Code NCZNT4LPRL
Multimedia • Allows students to represent knowledge using a variety of media • Not restricted to a linear representation of knowledge
Electronic Communication • Extends the boundaries of the classroom • Learners can communicate with experts in the field • Learners have time to reflect before responding
WebQuests in Science Information in this presentation adapted from Kathleen Schrock’s slide show available at http://school.discovery.com/schrockguide/webquest/wqsl1.html
What is a WebQuest? • An problem solving, decision making or inquiry-oriented activity in which some or all of the information that the students interact with comes from resources on the Internet.
Two Types of WebQuests • Short Term: designed to be completed in one to three class periods. • Long Term: designed to be completed in one week to one month.
WebQuest Components • Introduction • Task • Procedure • Resources • Assessment or Evaluation • Conclusion * See 2Learn site for an alternate format.
Other WebQuest Components • Incorporates group activities • Includes role-playing for learners • Single discipline or interdisciplinary
Introduction • Orients the learner to what is coming. • Raises some interest in the learner through a variety of means.
Task • Includes a description of what the learner will have done by the end of the activity. • The task could be a product, verbal presentation or a combination of both.
Procedure • Contains clearly described, numbered steps. • Identifies to the learner the process to go through to accomplish the task. • Can also provide learning advice.
Resources • Includes a list of Web pages which the instructor has located that will help the learner accomplish the task. • May include resources not available on the Internet, such as textbooks, newspaper/magazine articles and videos. • Not all resources will be used by all.
Assessment or Evaluation • Used to measure results from the task and also the learning process. • Rubrics designed by the teacher will be the most authentic assessment. • Rubrics can take different forms.
Conclusion • Brings closure to the activity. • Reminds the learner about what they’ve learned. • Encourages the learners to extend the experience into other domains. • Can ask for personal reflection.
WebQuest Examples • Ewe 2: A Case Study • http://www.powayschools.com/projects/ewe2/ • Hello Dolly: A WebQuest on Cloninghttp://www.pusd.info/projects/dolly/main.htm • Exploratorium: Global Climate Change Research Explorerhttp://www.exploratorium.edu/climate/index.html
Gizmos • This has nothing to do with Webquests! • A resource for you to use during student teaching • Gizmos • http://www.explorelearning.com/ • Class Code LSUXRM5PZ3
Other Science Sites • DNA Interactive • eNature • General Chemistry Online • Creative Chemistry • Grey Matters: From Molecules to Mind (UCSD) • Nature (PBS)
Data Collection Probes • Vernier • Pasco