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Bluetooth Pacman. Authors: Florian Matt & Mateusz Brożyna. Table of content:. Introduction to Problem Pacman rules & history Game assumptions Solution Labyrinth networking Bluetooth Life demo discussion. Problem introduction – old Pacman. Pac-Man - is a Japanese arcade game
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Bluetooth Pacman Authors: Florian Matt & Mateusz Brożyna
Table of content: • Introduction to Problem • Pacman rules & history • Game assumptions • Solution • Labyrinth • networking • Bluetooth • Life demo • discussion
Problem introduction – old Pacman • Pac-Man - is a Japanese arcade game developed by Namco • it was released in Japan on May 22, 1980 • developed byToru Iwatani • It took over 18 months. • The original name was Puck man
Problem introduction – Pacman rules 1. Pacman – eats coins in the maze 2. next stage - when all dots are eaten 3. 4 ghosts trying to catch pacman 4. coins , "energizers”, fruits 5. New lives 10000 points 6. Up to 256 levels
Problem introduction - assumptions • Two opponents fighting each other • Fight is in Labyrinth • Two types of coins are introduced • Normal coins • Bonus coins • Two modules of play: Client Server
Solution- Labyrinth • Labyrinth – is represented as a two dimensional array 1 – represents wall 2,5 – represents coins 3,4 – represents opponents 0 – represent empty space
Solution- Labyrinth • Scalibility New levels as a new files • New bonus coins as a new numbers • multi player can be introduced as a new numbers
Solution - networking • There are two networking modules which can be choosen from the main menu • Client – user mobile phone becomes a client which looks for a server • Server – client mobile phone becomes a server
Life demo Please be patient game is being started THANK YOU
Discussion - Questions? Thank you for your attention!