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Explore how to acquire Digital Competency (DC) through practical implementation, as defined by UMG-Silvia Sowa and UNESCO. Enhance teaching skills and empower students with technology-supported learning experiences. Develop confident, critical, and creative technology users. This framework emphasizes human capacity development and the creation of meaningful digital materials. Enhance your skills in hypertext navigation, information search, evaluation, and more. Utilize various tools such as text processors, online quizzes, and collaboration platforms to improve digital and social skills. Use resources like web quests, simulations, and digital creations to foster a dynamic learning environment. Engage in activities like debates, networking, and digital publishing to enhance proficiency in digital literacy. Don’t just learn about technology, but embody it in your teaching practices.
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Only….by DOING! How can we acquire DC? UMG- Silvia Sowa
UNESCO – Digital Competency Standards for teachers • Information technology users • Seekers, analyzers, and evaluators • Problem solvers - decision makers • Creative and effective - tools • Communicators - collaborators - producers
To provide Technology-supported learning experiences Empower ss - advantages digital reources Confident and critical use of technology Work – leisure - communication Digital and social skills Emotional aspects (UNESCO)
physical displays learning objects Creating meaningful materials publish 5 major digital skills Hypertextual Navigation Int. search Quality and validity Netiquete Comm.
HOTS Evaluation Creating Synthesis Evaluating Analysis Analyzing Application Applying Comprehension Understanding Knowledge Remembering LOTS
Program, record, produce movies, film, flyers, comics, brochures, banners, online publishing…. Debate, network cooperating, digital camera, forums, digital publishing,… Databases, mix, categorize, publishing, online diagrams…. Illustrate, simulate, interview, podcasting, movies, games, share documents…. Tagging, Boolean search, comments, notice boards, online presentations.. Text processors, e-mail, digital books, word maps, online tests...
Chats Online activities Mind maps Crosswords Games Blogs Wikis Posters Videos Recording Magazines Online quizzes – tests Vokis (avatar) Social networks Web page design Have you used and know how to use? Webquest Simulations Virtual trips Digitalizing Creating tales Designing Radio-TV programs Comics Cartoons Stories Online reports, diagrams, puzzles Electronic journal Electronic portfolios
Collaborating Moderating Contributing Chatting Negotiating Debating Posting Replying Questioning Texting Instant messaging Verbs Spectrum for life long learning
Let’s practice! Workshop Resources http://www.dvolver.com/moviemaker/index.html http://classtools.net/education-games-php/turningPage/ http://www.tagxedo.com/app.html https://bubbl.us/ http://storybird.com/ http://www.diagrammr.com/ Quiz workshop http://www.proprofs.com/ http://www.flipsnack.com/ Quizzes already created Download this presentation and more materials at http://www.silviasowa.com/
Sources Prensky, Marc. (2001) Digital Natives, Digital Immigrants. Redecker, Christine. (2008) LifelongLearning. Maher, Eleen. (2011) Literacy and NumeracySkills. The Changing Classroom. Article 2987 issue of THE Journal. 2012 Quentin, D’ Souza. (2011) Web 2.0 ideas for educators. Downes, S., Stephen’s Web (2002); An Introduction to RSS for Educational Designers. http://www.downes.ca/files/RSS_Educ.htm United Nation Educational, scientific and cultural organization UNESCO. Standards for teachers. UNESCO. http://cst.unesco-ci.org/sites/projects/cst/default.aspx Estándares de competencias en tic para docentes. (2008) UNESCO. Long, M.H. Y Crookes, G. (1992). Three approaches to task-based syllabus design”. TESOL. Quarterly 26/1: 27-47. OECD 2010 = Are the New Milleniums Learners Making the Grade? Technology use and educational performance in PISA OECD.