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The Halo Experience Pack

The Halo Experience Pack. By: Josh F., Obi B., and Curtis M. What we have designed?. We have designed a more interactive way to play Halo in which you feel as if you are actually in the game.

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The Halo Experience Pack

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  1. The Halo Experience Pack By: Josh F., Obi B., and Curtis M.

  2. What we have designed? • We have designed a more interactive way to play Halo in which you feel as if you are actually in the game. • The system consist of a helmet with a LCD screen inserted inside of it and a analog gun that is connected wirelessly to the Xbox. • The helmet, called the halohelm, is were you will view the game so it will seem like you are actually in the game as the Master Chief. • The gun will work in the game when you pull the trigger, and to reload you will only have to shoot away from the screen, and to switch guns, you just cock the gun.

  3. How does it work? • When you buy the pack, you get the halohelm, the gun, and a wireless connecter, which connects to the Xbox. • The wireless connecter serves as a controller by detecting the movements of the figure in the helmet and implementing it into the game. • The view is shown as a view from the visor except realistic so you can see all the enemies your view, you can hear and see the level as if you are actually are the game. • The halohelm can also incorporate voice command, so you can command you computer controlled allies, and also you can communicate to the other online players in Xbox live. • The gun will vibrate when you are hit or when you fire, so in heighten the gamers experience.

  4. Public Model • The public model will be a separate room, inside the arcade, in which the players will have a halohelm and gun, and they will be connected to Xbox live. • Instead of moving in the room, the players will be on treadmills that go 360 degrees. • The people who are watching will be watching from outside. They will be able to see the people from another screen outside of the room.

  5. Personal Model • The house model will differ from the public model in some ways. • First of all, the personal model will be not have a treadmill, so the sensors will pick up your movements in and those are what you will do in the game. • To pause the game, there will be a button on the helmet that you press, which will show you an augmented pause menu, and your regular surroundings.

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