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The DragClipView app showcases 16 circular clips on the iPhone screen, each displaying an image from "icon.png". Users can randomly reposition all clips with the "Randomize" button, adding interactivity. This app utilizes the drawRect method in UIView for smooth rounded corners and curved edges, enhancing the user interface. Touch gestures enable users to drag the circles around the screen, and clip locations are saved between sessions. Ideal for demonstrating custom UIView implementations and touch handling in iOS development.
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Clipped View 朱中華 2009/11/20
DragClipView • @interface DragClipView : UIView{ CGPoint startLocation;}@end@implementation DragClipView#define MAXCLIPS 16#define SIDELENGTH 57
drawRect • - (void) drawRect: (CGRect) aRect{ CGRect bounds = CGRectMake(0.0f, 0.0f, SIDELENGTH, SIDELENGTH); // Create a new path CGContextRef context = UIGraphicsGetCurrentContext(); CGMutablePathRef path = CGPathCreateMutable(); // Add circle to path CGPathAddEllipseInRect(path, NULL, bounds); CGContextAddPath(context, path); // Clip to the circle and draw the logo CGContextClip(context); [LOGO drawInRect:bounds]; CFRelease(path);}
PointInside • - (BOOL) pointInside:(CGPoint)point withEvent:(UIEvent *)event { CGPoint pt; float HALFSIDE = SIDELENGTH / 2.0f; // normalize with centered origin pt.x = (point.x - HALFSIDE) / HALFSIDE; pt.y = (point.y - HALFSIDE) / HALFSIDE; // x^2 + y^2 = radius float xsquared = pt.x * pt.x; float ysquared = pt.y * pt.y; // If the radius < 1, the point is within the clipped circle if ((xsquared + ysquared) < 1.0) return YES; return NO;}
TOUCHESBEGAN • - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event{ // Establish the touch point CGPoint pt = [[touches anyObject] locationInView:self]; startLocation = pt; [[self superview] bringSubviewToFront:self];}
TOUCHESMOVED • - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event{ // Move with respect to the touch point CGPoint pt = [[touches anyObject] locationInView:self]; CGRect frame = [self frame]; frame.origin.x += pt.x - startLocation.x; frame.origin.y += pt.y - startLocation.y; [self setFrame:frame];}
hELLOCONTROLLER • @interface HelloController : UIViewController@end@implementation HelloController- (HelloController *) init{ if (self = [super init]) self.title = @"Drag Clips"; return self;}
RANDOMIZE • - (void) randomize{ for (DragClipView *dv in [self.view subviews]) [dv setOrigin:randomPoint()];} • CGPoint randomPoint() { return CGPointMake(random() % 256, random() % 352); }
UPDATEDEFAULTS • - (void) updateDefaults{ NSMutableArray *clipLocs = [[NSMutableArray alloc] init]; for (DragClipView *dv in [self.view subviews]) { [clipLocs addObject:NSStringFromCGRect([dv frame])]; } [[NSUserDefaults standardUserDefaults] setObject:clipLocs forKey:@"clipLocs"]; [[NSUserDefaults standardUserDefaults] synchronize]; [clipLocs release];}
LOADVIEW • - (void)loadView{ // Create the main view UIView *contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; contentView.backgroundColor = [UIColor darkGrayColor]; self.view = contentView; [contentView release]; // Retrieve any previous locations NSMutableArray *clipLocs = [[NSUserDefaults standardUserDefaults] objectForKey:@"clipLocs"];
LOADVIEW (CONT.) • for (int i = 0; i < MAXCLIPS; i++) { // Use a random point unless there's a previous location CGRect dragRect; if (clipLocs && ([clipLocs count] == MAXCLIPS)) dragRect = CGRectFromString([clipLocs objectAtIndex:i]); else { dragRect = CGRectMake(0.0f, 0.0f, SIDELENGTH, SIDELENGTH); dragRect.origin = randomPoint(); } // Build the dragger DragClipView *dragger = [[DragClipView alloc] initWithFrame:dragRect]; dragger.backgroundColor = [UIColor clearColor]; dragger.userInteractionEnabled = YES; // Add the subview [self.view addSubview:dragger]; [dragger release]; }
LOADVIEW (CONT.) • // Add a randomize button self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithTitle:@"Randomize" style:UIBarButtonItemStylePlain target:self action:@selector(randomize)] autorelease];}@end
sAMPLEAPPDELEGATE • @interface SampleAppDelegate : NSObject <UIApplicationDelegate> { HelloController *hello;}@end@implementation SampleAppDelegate- (void)applicationDidFinishLaunching:(UIApplication *)application { srandom(time(0)); UIWindow *window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; hello = [[HelloController alloc] init]; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:hello]; [window addSubview:nav.view]; [window makeKeyAndVisible];}
APPLICATIONWILLTERMINATE • -(void)applicationWillTerminate:(UIApplication *)application { [hello updateDefaults];}- (void)dealloc { [hello release]; [super dealloc];}
MAIN • int main(int argc, char *argv[]){ NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, @"SampleAppDelegate"); [pool release]; return retVal;}
overview • 這個程式會顯示16個相同的小圓(小圓內是個image、在icon.png內)在iPhone螢幕,並且每按Randomize可以移動全部16個小圓一次。見下第一圖及下第二圖(Randomize之後),小圓的位置改變了
drawrect • 若不想使用死板又方正的矩形視圖,而想要有柔和邊框,圓滑的邊角 • 你可用UIView的drawRect方法,來透過Core Graphics以座標點,直線,標準形狀,貝茲曲線(Bezier Curves)建立切割路徑,將視圖切割成這些路徑所構成的樣子
Drawrect (cont.) • CGContextRef context = UIGraphicsGetCurrentCOntext(); • 先找到context、繪畫環境(背景),就是個畫畫的畫布( drawing destination ),有bitmap context 、PDF oontext、window context • CGMutablePathRef path = CGPathCreateMutable();//allocate path。 • CGPathAddEllipseInRect(path, NULL, bounds);//NULL表示不用CGAffineTransform。也就是,在長方形bounds(CGRect)內畫個橢圓(path)--如果是正方形,就是圓。
pointinside • iPhone會感覺到使用者是在對整個視圖框架範圍進行觸碰操作,這樣的框架範圍也會包含到未被描繪出來的區域 • pointInside用來判斷觸控動作是否落在切割路徑的範圍中
Homework 5 • Clipped View with Helloworld.png • Hand in: due 2009/12/11, 00:00 • chchu777@gmail.com • 以組別學號姓名為檔名來繳報告