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This study by Dustin Harris explores a novel system that leverages Augmented Reality (AR) to support creativity. Users can create, manipulate, and animate a 3D cubic environment, allowing them to add, delete, or change textures of cubes seamlessly. Basic animations are supported through CSS 3D transforms. The literature cited provides insights into managing information in creative settings and externalization tools to enhance collaboration across distributed environments. This environment is designed to facilitate shared viewing and collaborative editing among participants.
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Supporting Creativity withAugmented Reality by Dustin Harris
Existing System • Allows users to create a 3D cubic environment • User can add new cubes, delete cubes, or change the texture • Basic animations using CSS 3D transforms
Related Literature • Carol J. Bales and Ellen Yi-Luen Do. 2009. Managing information in a creative environment. In Proceedings of the seventh ACM conference on Creativity and cognition (C&C '09). ACM, New York, NY, USA, 353-354. DOI=10.1145/1640233.1640297 http://doi.acm.org.www.library.gatech.edu:2048/10.1145/1640233.1640297 • Andrew Warr and Eamonn O'Neill. 2007. Tool support for creativity using externalizations. In Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition (C&C '07). ACM, New York, NY, USA, 127-136. DOI=10.1145/1254960.1254979 http://doi.acm.org.www.library.gatech.edu:2048/10.1145/1254960.1254979
System Requirements • Carol J. Bales and Ellen Yi-Luen Do. 2009. Managing information in a creative environment. In Proceedings of the seventh ACM conference on Creativity and cognition (C&C '09). ACM, New York, NY, USA, 353-354. DOI=10.1145/1640233.1640297 http://doi.acm.org.www.library.gatech.edu:2048/10.1145/1640233.1640297 • “Movement of information between personal and collaborative work spaces” • “Knowledge building activities across distributed environments” • “The need to ‘reset’ and refresh the room in preparation for the next project”
Verbal Communication Andrew Warr and Eamonn O'Neill. 2007. Tool support for creativity using externalizations. In Proceedings of the 6th ACM SIGCHI conference on Creativity \& cognition (C\&C '07). ACM, New York, NY, USA, 127-136. DOI=10.1145/1254960.1254979 http://doi.acm.org.www.library.gatech.edu:2048/10.1145/1254960.1254979
What can we do with it? • Combined physical spaces and digital artifacts • Shared viewing in multiple locations • Storyboard modifiable by all participants • Storyboard can be saved with each iteration
Physical and Digital 1 2 3 4 5 4 5
Multiple Locations 5 4 4 5
Group Editable (click #3) 1 2 3 4 5
Multiple Save States 4 Load Save
The End (Questions?)