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C OMPUTING

C OMPUTING E SSENTIALS 1999 2000 1999 2000 Timothy J. O’Leary Linda I. O’Leary 1999 Presentations by: Fred Bounds 2000 Multimedia, Web Authoring and More 8 CHAPTER Competencies After reading this chapter, you should be able to:

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C OMPUTING

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  1. COMPUTING ESSENTIALS 1999 2000 1999 2000 Timothy J. O’Leary Linda I. O’Leary 1999 Presentations by:Fred Bounds 2000

  2. Multimedia, Web Authoring and More 8 CHAPTER

  3. Competencies After reading this chapter, you should be able to: 1. Describe multimedia including story boards and authoring programs. 2. Explain Web authoring, Web site design and Web authoring programs. 3. Describe desktop publishing, image editors and illustration programs. Computing Essentials 1999 - 2000 Chapter 8

  4. Competencies 4. Define virtual reality, VRML and V.R. authoring programs. 5. Discuss artificial intelligence: robotics and knowledge-based systems. 6. Define project management, Gantt charts and PERT charts. Computing Essentials 1999 - 2000 Chapter 8

  5. Overview • Software applications formerly exclusive to mainframe computers, are now available for microcomputers Computing Essentials 1999 - 2000 Chapter 8

  6. Overview • Advanced applications • Multimedia • Web authoring • Graphics programs • Virtual reality • Artificial intelligence • Project managers Computing Essentials 1999 - 2000 Chapter 8

  7. Multimedia Multimedia integrates all kinds of information. Pages are linked by buttons. Story boards show logic, flow and structure. Authoring programs create presentations.

  8. Multimedia • Also called hypermedia • Integration of a variety of media such as video, music, voice, graphics and text • User participation, or interactivity, is an essential and unique capability • Branching out from an entertainment vehicle into business, education and the home Computing Essentials 1999 - 2000 Chapter 8

  9. Multimedia • Links and buttons - presentation usually a series of linked pages • Buttons - for navigating from one page to another Computing Essentials 1999 - 2000 Chapter 8

  10. Storyboards • Used in project preplanning • Record logic, flow and structure • Specify content, style, design and links Computing Essentials 1999 - 2000 Chapter 8

  11. Storyboards Computing Essentials 1999 - 2000 Chapter 8

  12. Multimedia Authoring Programs • Macromedia Director • Authorware • Toolbook Computing Essentials 1999 - 2000 Chapter 8

  13. A Multimedia Presentation Multimedia presentation Computing Essentials 1999 - 2000 Chapter 8

  14. Web Authoring Creating Web sites is called Web authoring. Graphical maps present overall site design. Web authoring programs support design and HTML coding.

  15. Web Site Design • Determining overall content to be communicated • Overall theme broken into component parts • Site design often graphically depicted, with lines indicating links • Incorporating various multimedia elements Computing Essentials 1999 - 2000 Chapter 8

  16. HTML Code HTML Code Computing Essentials 1999 - 2000 Chapter 8

  17. Common Web Page Editors • Microsoft FrontPage • Adobe PageMill • Corel WebSite Builder Computing Essentials 1999 - 2000 Chapter 8

  18. Microsoft FrontPage Web page Graphical site map Computing Essentials 1999 - 2000 Chapter 8

  19. Graphics Programs Desktop publishers mix text and graphics. Image editors modify bitmap image files. Illustrators modify vector files. Graphics suites bundle separate programs.

  20. Desktop Publishing • Mixing text and graphics to create professional quality publications • Unlike word processors, focus is on page design and layout • Popular programs • Adobe Framemaker • Adobe Pagemaker • Corel Ventura • QuarkXPresss Computing Essentials 1999 - 2000 Chapter 8

  21. Page produced by Desktop Publishing Software Computing Essentials 1999 - 2000 Chapter 8

  22. Desktop Publishing Layout Computing Essentials 1999 - 2000 Chapter 8

  23. Image Editors • Create and modify bitmap image files • Bitmap images are composed of thousands of colored dots or pixels • Artists use this programs to correct or change colors, or to add special effects • Popular programs • Adobe Photoshop • Corel Photo • Macromedia xRes Computing Essentials 1999 - 2000 Chapter 8

  24. Illustration Programs • Modify vector images • Images are collections of various objects, such as lines, rectangles and ovals Computing Essentials 1999 - 2000 Chapter 8

  25. Illustration Programs • Used by • Artists for creating line art • Engineers to create 3-D models • Popular programs include Adobe Illustrator, CorelDraw, Macromedia Freehand, Micrografx Designer Computing Essentials 1999 - 2000 Chapter 8

  26. Graphics Suites • Bundling of separate but complementary graphics programs from a vendor • Cost savings over pricing for separately purchased packages • Popular suites • CorelDraw • Corel’s Graphics Pack • Micrografx’s ABC Graphics Suite Computing Essentials 1999 - 2000 Chapter 8

  27. Virtual Reality Virtual reality creates simulated environments. VRML is a programming language to produce virtual reality applications. Virtual reality authoring programs are used to create applications.

  28. Virtual Reality • The simulation of alternate physical realities and experiences • Special interactive sensory equipment (such as headgear and gloves) • Specially written software Computing Essentials 1999 - 2000 Chapter 8

  29. Virtual Reality • VRML • Virtual reality programming language • Used to create 3-D animated scenes • Viewed with VRML capable browsers • Virtual Reality Authoring Programs • Have migrated from high-cost versions on workstations to affordable PC - based packages • Popular editions - Cosmo Worlds, Platinum VRCreator and V-Realm Builder Computing Essentials 1999 - 2000 Chapter 8

  30. Virtual Reality • Applications • Numerous and will grow exponentially over time • Viewing molecular structure • Flight simulators • Surgical training • Spaceship repair • Nuclear disaster cleanup Computing Essentials 1999 - 2000 Chapter 8

  31. Artificial Intelligence Artificial intelligence attempts to simulate human thought processes and actions. Two areas are robotics and knowledge-based (expert) systems.

  32. Artificial Intelligence • Computers’ traditional strength is in structured problem solving, humans, unstructured • Attempts to mimic human thought processes and actions • Reasoning • Learning from past actions • Simulation of vision and touch Computing Essentials 1999 - 2000 Chapter 8

  33. Knowledge-Based (Expert) Systems • Capture the knowledge of a human expert • Provide advice to decision makers • Systems use knowledge bases, which combine facts, rules and user input • Respond to user interaction • Fuzzy logic allows users to respond in more natural, human like ways Computing Essentials 1999 - 2000 Chapter 8

  34. Knowledge-Based (Expert) Systems • Some areas of use • Medicine • Geology • Chemistry • Military science • Photography Computing Essentials 1999 - 2000 Chapter 8

  35. Knowledge-Based (Expert) Systems • Some examples • Oil Spill Advisor • Bird Species Identification • Midwives Assistant • Grain Marketing Advisor • Senex Computing Essentials 1999 - 2000 Chapter 8

  36. Knowledge-Based (Expert) Systems Computing Essentials 1999 - 2000 Chapter 8

  37. Robotics • Robots • Computer controlled machines mimicking human motor activity • Reprogrammable for numerous tasks • Often used for dangerous, repetitive tasks Computing Essentials 1999 - 2000 Chapter 8

  38. Robotics • Three types • Industrial - assembly line factory work, e.g. painting, polishing, cutting, welding • Perception systems - use video cameras or pressure sensors to inspect, sort or place parts • Mobile robots - transport supplies, equipment and mail Computing Essentials 1999 - 2000 Chapter 8

  39. Industrial Robots Computing Essentials 1999 - 2000 Chapter 8

  40. Perception Systems Robots Computing Essentials 1999 - 2000 Chapter 8

  41. Project Management Project management software allows you to plan projects, schedule people and control resources.

  42. Project Management • Project - one-time operation with multiple tasks to be completed within a certain time period • Project Managers • Plan, schedule and control people, resources and costs • Display beginning and ending task dates • Important tools - Gantt and PERT charts Computing Essentials 1999 - 2000 Chapter 8

  43. Project Management • Gantt charts • Use bars and lines • Have two parts • Table listing information about tasks • Bar chart displaying durations and start and stop dates Computing Essentials 1999 - 2000 Chapter 8

  44. Gantt chart from Microsoft Project Computing Essentials 1999 - 2000 Chapter 8

  45. Project Management • PERT charts • Program Evaluation Review Technique • Represent projects with boxes and lines • Displays timing and relationships among tasks • Shows critical path - sequence of tasks that take the longest to complete Computing Essentials 1999 - 2000 Chapter 8

  46. PERT chart from Microsoft Project Computing Essentials 1999 - 2000 Chapter 8

  47. Computing Essentials 1999 - 2000 Chapter 8

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