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UBIQUITOUS COMPUTING 20022077 Song seungik 2001502 Ko hyunsoo 2001810 Jang wonbong 20022037 Kim jinah 2000044 Shin jeungmi 2001508 Nam dongsoo Introduction UBICOMP’s Technology UBICOMP’s Tech. Standardization UBICOMP’s Strategy & Trends

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  1. UBIQUITOUS COMPUTING 20022077 Song seungik 2001502 Ko hyunsoo 2001810 Jang wonbong 20022037 Kim jinah 2000044 Shin jeungmi 2001508 Nam dongsoo

  2. Introduction UBICOMP’s Technology UBICOMP’s Tech. Standardization UBICOMP’s Strategy & Trends Case Studies about UBICOMP Conclusion Contents

  3. Introduction Case study Conclusion Tech. Standardi. Strategy 1. Where are we in computing ? 2. What is the ubiquitous(wearable) computing? 3. The characteristics of ubiquitous computing 4. The 5 issues to realize ubiquitous computing

  4. Where are we? The 3rd wave in computing is coming!!! Where are we in computing? 18 16 1950 –Mainframe (one computer, many people) 1975 – PC (one person, one computer) 2000 – Ubiquitous Computing (one person, many computer) 14 12 10 Sales/Yr 8 6 4 2 0 2005 1940 1945 1960 1955 1965 1980 1995 1975 1950 1970 1985 2000 1990

  5. The Advocate - Mark Weiser(1952-1999) Definition – Computing access will be everywhere Wherever we go! Whenever we want to use it! We can access the computing network and acquire the necessary information. Ubiquitous computing vs virtual reality. The opposite concept – Don’t confuse The action space of human is real world not computer generated virtual world. What is the ubiquitous(wearable) computing?

  6. The computer which is not connected to network is not Ubiquitous Computing As a calm technology, It should be invisible Wherever in real world not virtual space, we can use the computer interface. According to the user’s conditions(place, ID, equipment, time, temperature, brightness, weather etc.), The service should be changed. The characteristics of ubiquitous computing.

  7. The 5 issues :visibility, complexity, abstraction, connection,invisibility The 5 issues to realize UBICOMP

  8. UBICOMP Tech. Case study Conclusion Intro. Standardi. Strategy UBICOM Tech 5C to 5Any UBICOM Tech trend characteristics UBICOM Technology UBICOM Tech application

  9. Computing Any time Communication Any where Connectivity Any network Contents Any device Calm Any service UBICOMP’s Technology 5C 5Any • Invisible/implicit interaction • Dedicated appliances • Universal “glue-like”connectivity • Infrastructure-centric services • Multi-person,multi-application, • Multi-device integration • Generic machines • Clint-server monolithic • appliances • one person, one application • one set of hardware

  10. UBICOMP’s Technology Ubiquitous Computing Technology is a trend characterized by : • Invisible: Technology that “disappears”, inserting various • kinds of sensor(system-on-chip) into • environment(city,home,office,warehouse etc) • and objects(matter,product,animals and plants etc) • Pervasive: Embedded everywhere with the help of • MEMS,bio-MEMS,robot etc support self- • acting,problem-solving function spontaneously • Transparent: Free and effortless access because Network • of FTTH, 3rd G mobile,and ultra-high speed • wireless LAN etc is widely distributed in • physical space

  11. UBICOMP’s Technology Information Home-Appliances Transplanting computing & networking(refrigerator,boiler, etc) Sensing Position Tracking Basic tech for perceiving device condition Electronic Space Physical Space GPS(Global Positioning System) The 3rd Space Wireless Internet MEMS(Micro Electro Mechanical System) Wireless LAN Bluetooth,IPv6 Augmented Reality Subminiature device and chip Reality+virtuality

  12. UBICOMP’s Technology Connect to home appliances Want to record anxious topics Want to know mother’s physical condition Want to switch on the lights Body sensor RGW Want to cool the room Want to see the children Want to check foods in the refrigerator Want to be cooked Camera RGW:Residential GateWay

  13. Standardization & Appliances Case study Conclusion Intro. Tech. Strategy • Standardization 2. Standardization & Appliances

  14. Four – Wireless Technology Sensing – Wireless ID(RFID) IrDA Wireless HomeLAN HomeRF Bluetooth Wireless LAN – IEEE802.11 Mobile Com. – IMT2000 * Interface – IEEE1394 * UbiComp. Can be succeeded on Wireless Tech. Standardization

  15. Standardization

  16. Standardization & Appliances • Communications networks for Information Appliances * Echonet standard used by Japanese customer electronics manufacturers PDAs Bluetooth Echonet Home appliances IEEE1394(iLink) A/V equipment HomeRF(wireless LAN) PC connection 10K 1ooK 1M 10M 100M Transfer rate(bps)

  17. Appliances • Examples of Information Appliances

  18. Standardi. UBICOMP Strategy Case study Conclusion Intro. Tech. • U-Policy of Korea 2. U-Strategy of International Corp. 3. International Cooperation

  19. Strategy & Trend about UBICOMP U-Policy of Korea : “U-Korea 21 R&D Initiative “ : Construction and promotion of the Allied technical development organizations and R&D mobilization about integration of IT·BT·NT - Periodic development of appropriate HW and SW standards - High speed connectivity - Facilities that are designed, equipped, and staffed to support the effective use of tech. - Integration of information technology - Establishment of appropriate infrastructure and technical services, including adequate HW& SW and helpdesk support - Strategic partnerships and resource allocations to support financial needs

  20. Strategy & Trend about UBICOMP U-Strategy of International Corp. SONY : “ Ubiquitous Value Network ” -Connection of regular broad band of NW -Integrated of HW+Service+contents AT&T : ” Ultravailable Computing ” -Flexibility, guarantee of service quality, security etc for new concept IBM : ” Deep & Automatic computing ” -Spontaneously take the place of human labor and Solution about complexity of data -Development of Meta pad : Portable computer by 3-inch MICROSOFT :“ Smart-move-X & Easy-leaving “ -Active Badge sys to realize place measurement of things -E-sensing and omnipresent computing sys to create most easy life cond.

  21. Strategy & Trend about UBICOMP International Cooperation AT&T, IBM, MS, INTEL, ACCENTURE, XEROX, HP and MIT media Lab. and NIST - Ambient computing: Harmonized UBICOMP, Pervasive Computing and Computer IBM, SCE and TOSHIBA - SOC Design : One connection of broad area electronic equip.(memory_stick) SHARP, TOSHIBA, HITACH and NEC - concentration in main technique - PDA, Mobile communication, Broad band NW, Home networking, Solution of IPv6 NW NTT and MIT’s AUTO-ID research center - Integration of Network - High-speed optic access, High-speed wireless connection(optic Hybrid)

  22. Case study Standardi. Conclusion Intro. Tech. Strategy Cooltown : HP Seoul digital media city : Korea

  23. What is cooltown? Cooltown represents HP’s vision of the future of mobile computing In cooltown, everyone and everything is connected to the web though wired or wireless links Experience center Paramus (New jersey), Geneva(Switzerland), Toronto(Canada), London(England), Rockville(Maryland) and Singapore Vision Cooltown : HP Customer service Doing business Education Personal connectivity Safety Responsiveness

  24. Example – personal connectivity

  25. What is DMC? New town development in Seoul's Sangam area Application to all aspects of business, personal and community life Place for cultural fusion and a twenty-first century laboratory for innovation. History 1992 / Announcement of ‘Master Project Plan for the Six Hundredth Anniversary of Seoul‘ 1997 / Selection of Sangam Housing Development Zone May 2000 / Announcement of a master plan for the Millennium City ~ Feb. 2001 / Establishment of DMC Master Plan May 2001 / Opening of Seoul DMC International Symposium 08.20. 2002/DMC 1step announcement of first supply object Seoul digital media city : Korea

  26. Overall schedule Seoul digital media city : Korea 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 DMC Master Plan confirmed Marketing activities and attracting main resident companies Initiation of land offer and preliminary construction Preliminary facilities and building construction for main resident companies completed Preparatory housing development project concluded

  27. Vision and key issues of information network city Digital town Mecca of HI-tech information media companies Intelligent city for R&D of information media Informatized complex for business and personal activities Venture supporting system Accumulation of info-media companies Network mgt. center/satellite base Intelligent bldg./cyber apt Internet data center global network Super speed information telecommunication infrastructure Seoul digital media city : Korea

  28. Conclusion Standardi. Intro. Tech. Strategy Case study Changing IT Paradigms Change of the economic system Change of the management strategy Urgent questions

  29. Changing IT Paradigms Digital TV/CATV Set-Top Box Car navigation system Mobile PC Server Ubiquitous network Web computing PDA Mobile PC Server Mainframe PC Mobile Phone Mainframe PC • Ubiquitous network • Broadband • Mobile • Constant access

  30. Change of the Economic system • The space is goods itself in the ubiquitous network which have physical, information and space goods • Physical goods : object of possession • Information goods : object of access • Space goods : object of living • Economy of 3rd space enlarge Network to the Community • e.g. Ubiquitous Apartment • The economy of 3rd space is not the economic behavior but similar to political behavior • Each people in the same community can be a maker and consumer simultaneously

  31. Change of the Management strategy • 1st space • Price competition is important • 2nd space • Information distribution • Network externality • Increasing Returns to Scale in the information society • New management strategy in the 3rd space • Inter-space • the core strategy is that converge electronic space and physical space • Hyper-space • It is required that new management easily able to access and manage in electronic space, physical space and tons of hot spots

  32. Urgent Questions in the 3rd Space • The problem of informatize • Information gap, the poor ability for using internet cause the lower payment relatively • It is more serious problem that there is huge information gap between Nations • Change from information divided to space divided • Addict in the 3rd space similar to the addict by internet • Transparency of space can delete the corruption, however the scale of individual privacy may be reduced • Alienation in the 3rd space

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