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CS 430/536 Computer Graphics I 3D Viewing Week 6, Lecture 12

CS 430/536 Computer Graphics I 3D Viewing Week 6, Lecture 12. David Breen, William Regli and Maxim Peysakhov Geometric and Intelligent Computing Laboratory Department of Computer Science Drexel University http://gicl.cs.drexel.edu. Overview. 3D Viewing 3D Projective Geometry

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CS 430/536 Computer Graphics I 3D Viewing Week 6, Lecture 12

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  1. CS 430/536Computer Graphics I3D ViewingWeek 6, Lecture 12 David Breen, William Regli and Maxim Peysakhov Geometric and Intelligent Computing Laboratory Department of Computer Science Drexel University http://gicl.cs.drexel.edu

  2. Overview • 3D Viewing • 3D Projective Geometry • Mapping 3D worlds to 2D screens • Introduction and discussion of homework #4 Lecture Credits: Most pictures are from Foley/VanDam; Additional and extensive thanks also goes to those credited on individual slides Pics/Math courtesy of Dave Mount @ UMD-CP 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  3. Recall the 2D Problem • Objects exist in a 2D WCS • Objects clipped/transformed to viewport • Viewport transformed and drawn on 2D screen Pics/Math courtesy of Dave Mount @ UMD-CP

  4. From 3D Virtual World to 2D Screen • Not unlike The Allegory of the Cave (Plato’s “Republic", Book VII) • Viewers see a 2D shadow of 3D world • How do we create this shadow? • How do we make it as realistic as possible? Pics/Math courtesy of Dave Mount @ UMD-CP

  5. History of Linear Perspective • Renaissance artists • Alberti (1435) • Della Francesca (1470) • Da Vinci (1490) • Pélerin (1505) • Dürer (1525) Dürer:Measurement Instruction with Compass and Straight Edge http://www.handprint.com/HP/WCL/tech10.html

  6. The 3D Problem: Using a Synthetic Camera • Think of 3D viewing as taking a photo: • Select Projection • Specify viewing parameters • Clip objects in 3D • Project the results onto the display and draw 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  7. The 3D Problem: (Slightly) Alternate Approach • Think of 3D viewing as taking a photo: • Select Projection • Specify viewing parameters • Perform trivial accept/reject test in 3D • Project the results onto the image plane • Clip lines to world window • Transform to viewport and draw

  8. Creating a 3D View:Parameterizing the Camera Basic Ideas: • Camera has • location • lens (focal length) • projection type • World has • lights • colors • objects (visible and hidden surfaces) 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  9. Planar Geometric Projections • Projections onto Planes • Consider the line AB • Perspective Projection • a single viewing location • similar to a photograph • Parallel Projection • viewing location at • good for capturing shape and dimensions 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  10. Perspective Projections • Idea: lines not parallel to projection plane converge to a vanishing point (VP) • Lines extending to axis VPs are parallel to either x, y or z axes • Projections characterized by # of axes cut by the projection plane 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  11. Perspective Projections: Example • One-point perspective • z axis vanishing point • Projection plane cuts only the z axis 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  12. Perspective Projection (Titanic)

  13. Perspective Projections: Example • Two-point perspective, cutting x and z • Used commonly in CAD • Three-point projectionsare not much different 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  14. Parallel Projections • Two types, depending on projection direction vector and projection plane normal • Orthographic Projections • both vectors are the same • front-, top-, plan-, and side- elevation projections • Oblique Projections • vectors are different 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  15. Mercury Spacecraft

  16. Axonometric Orthographic Projections • Projections to planes not normal to principle coordinate axes, i.e. showing several faces • The Isometric Projection • very common • projection plane at equalangles to each of the coordinate axes • 8 of them, one in each octant 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  17. Mercury Spacecraft

  18. Oblique Projections • Projection direction and Projection plane normal differ • Preserves certain angles and distances • Good for use in illustration and measurement 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  19. Oblique Projections • Cavalier - all lines (including receding lines) are made to their true length • Cabinet - receding lines are shortened by one-half their true length to approximate perspective fore-shortening

  20. Oblique Projections are Good for Illustrations

  21. Projection Relationships • As the distance to the projection point moves toward infinity, the two projection families unify • Projection plane • Direction to center of projection • Distance to CoP 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  22. Specification of 3D Views • Projection Plane == View Plane • defined as a view reference point (VRP) and a view plane normal (VPN) • View up vector (VUP) defines “up” on the plane(so we can orient axes on to the plane) 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  23. Specification of 3D Views • View plane window min/max are specified wrt viewing reference coordinates (VRC) • axis 1 (of VRC): VPN (the n axis) • axis 2: VUP projected onto view plane (v axis) • axis 3: perpendicular to n & v, for RH CS (u axis) • CW: center of window 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  24. Aiming the Projection • Defined by: • Projection Reference Point (PRP) • Projection type • PRP is defined in withView Reference Coordinates (VRC) • Result: a semi-infiniteviewing pyramid or viewparallelepiped • Perspective •    CoP = PRP • Parallel •    DoP = CW - PRP 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  25. Defining the View Volume • What portion of the world do we view? • where do we start? • how far back to go? • View Volume • front clipping plane • back clipping plane • For perspective, things far away gets smaller 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  26. From View Volume to Screen • Consider a unit cube in normalized projection coordinates (NPC) • Transform view volume to a rectangular solid in NPC • z-max plane: front clip plane • z-min plane: back clip plane • etc. for x and y • this is the 3D Viewport • Transformation via the View Mapping Matrix • The z=1 face is mapped to the display • Display by discarding the z coordinate and drawing as in 2D 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  27. Viewing Parameters: VRP (WC) VPN (WC) VUP (WC) PRP (VRC) {u,v}min, {u,v}max CW (VRC) F & B (VRC) projection type What the parameters mean: View Reference Point View Plane Normal View Up Vector Projection Reference Point Window extent Center of Window Front and Back clipping planes perspective/parallel Parameter Summary

  28. Viewing Parameters: VRP (WC) VPN (WC) VUP (WC) PRP (VRC) window (VRC) projection type What the parameters mean: View Reference Point View Plane Normal View Up Vector Projection Reference Point Size of the 2D window perspective/parallel Parameterizing Projections thefilm hold camera aim Zoom

  29. Examples of 3D Viewing: Preliminaries • Dimensions and location of a simple house • Two-point perspective projection of the house 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  30. Examples of 3D Viewing: Preliminaries • Default viewing specification • x,y,z coincides with u,v,n • Window bounds from 0 to 1 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  31. Examples of 3D Viewing: Preliminaries • Default parallel projection view volume • cuboidal 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  32. Examples of 3D Viewing: Preliminaries • Default perspective projection view volume • pyramid-like 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  33. Parameterizing Projections: Example • Viewing Parameters: • VRP(WC) (0,0,0) • VPN(WC) (0,0,1) • VUP(WC) (0,1,0) • PRP(VRC) (.5,.5,1.0) • window(VRC) (0,1,0,1) • projection parallel • DOP(VRC) (0,0,-1) 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  34. Perspective Projections: Example • Parameters: • VRP(WC) (0,0,0) • VPN(WC) (0,0,1) • VUP(WC) (0,1,0) • PRP(VRC) (8,6,84) • window(VRC) (-50,50,-50,50) • projection perspective 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  35. Perspective Projections: Example (centering) • Parameters: • VRP(WC) (0,0,54) • VPN(WC) (0,0,1) • VUP(WC) (0,1,0) • PRP(VRC) (8,6,30) • window(VRC) (-1,17,-1,17) • projection perspective 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  36. Perspective Projections: Example (centering 2) • Parameters: • VRP(WC) (8,6,54) • VPN(WC) (0,0,1) • VUP(WC) (0,1,0) • PRP(VRC) (0,0,30) • window(VRC) (-9,9,-7,11) • projection perspective 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  37. Finite View Volumes:Example • Parameters: • VRP(WC) (0,0,54) • VPN(WC) (0,0,1) • VUP(WC) (0,1,0) • PRP(VRC) (8,6,30) • window(VRC) (-1,17,-1,17) • projection perspective • F(VRC) +1 • B(VRC) -23 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  38. Perspective Projections: Example • Parameters: • VRP(WC) (16,0,54) • VPN(WC) (0,0,1) • VUP(WC) (0,1,0) • PRP(VRC) (20,25,20) • window(VRC) (-20,20,-5,35) • projection perspective 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  39. Perspective Projections: Example • Parameters: • VRP(WC) (16,0,54) • VPN(WC) (1,0,1) • VUP(WC) (0,1,0) • PRP(VRC) (0,25, ) • window(VRC) (-20,20,-5,35) • projection perspective 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  40. Perspective Projections: Example (cont.) • Showing the object relative to the view plane, w/ overhead view 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  41. Perspective Projections: Example (rotating VUP) • Same parameters as before • VUP rotated away from y by 10o 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  42. Parallel Projections:Example • Parameters: • VRP(WC) (0,0,0) • VPN(WC) (0,0,1) • VUP(WC) (0,1,0) • PRP(VRC) (8,8,100) • window(VRC) (-1,17,-1,17) • projection parallel 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  43. Programming assignment 4 • Read SMF file • Implement parallel projection • Implement perspective projection • Output projected and clipped polygon edges

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