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Learn the benefits of integrating e-learning and Information Communication Technology (ICT) in education, from multimedia resources to virtual classrooms. Explore how technology enhances learning and bridges the gap between traditional and modern teaching methods.
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Pemelajaran Sekolah Berbasis e-Learning Solikin, WS.,M.T.*) solikin2004@yahoo.com • ) Sekretris APTIKOM Wil. IV Jawa Barat dan Banten Koordinator Provider D3-TKJ Jawa Barat
Why ICT ? Perkembangan ICT yang sangat cepat Penggunaan ICT dalam pendidikan di Negara lain Informasi, Knowledge dan Data dalam format Digital luar biasa berkembang Multi-Media dalam ICT memperkaya metode belajar Terobosan (leap) mengejar ketertinggalan Pemanfaatan Infrastruktur Jardiknas
Learning anytime. anywhere. anyhow.
Learning Technology Continum Stage III Just in time learning Artificial Intelligence Knowledge Systems Multimedia Hosting Internet WWW CBT Interactive DL Stage II Distance learning Video Broadcast Telecollaboration Audiographic Audio Computer Video Stage I Classroom learning Print Graphics Voice
Teacher- V Student-Centered Teacher-Centered Learning Student-Centered Learning Student Teacher Teacher as transmitter School as fun School as torture Teacher as facilitator hannysan/http://www.binus.ac.id/pdc
In Past Instructor Centered Future Learner Centered Lecture Student Listener Individual Instructor-Source Stable Content Homogeneity Facilitator Collaborator Team Learning Instructor-Guide Fast Pace Diversity
Create Collaborative NetworkedLearning Environments Subject Matter Experts Facilitator/ Instructor Distance Learner Internet Other Learners Support Services Virtual Library
E-Learning Technology Shells Content Application (LMS) Computing & Network Infrastructure
Millennial Generation-The Digital Learners RIGHT! By the age of 21, the average person will have spent: • 10,000 hours – video game • 200,000 – emails • 20,000 hours – TV • 10,000 hours – cell phone • Under 5,000 hours of reading Baby Boomers Generation X Millennial Generation Mobile phones, PDAs tv computers
IT Value IT Value IT Value IT Value IT Value IT Value IT Value IT Value
A development of educational processes driven by possibilities enabled by new technology (The Higher Education Academy) Use of Information Technology to enhance learning (Irish Learning Technology Institute) “E-learning refers to education that is enhanced by or delivered via the Internet.”(Cisco) E-learning refers to technology-enabled learning, including online programs, computer- or Web-based training, virtual classrooms and digital collaboration, and technology-assisted distance learning. (Motorolla University) E-learning is a term used to describe electronically delivered learning methods such as CD-ROM, web-based learning, online assessments, web-based reinforcement tools, and online coaching. (Collaborative E-Learning Communities) “eLearning means using new multimedia technologies and the Internet to improve the quality of learning by facilitating access to facilities and services as well as remote exchanges and collaboration. (European ODL Liaison Committee) “E-learning refers to the use of Internet technologies to deliver a broad array of solutions that enhance knowledge and performance.” (Kevin Kruse) “–refers to any type of learning that uses electronic media. It means many different things to people but is a popular media buzz word and should be avoided.” (Plymouth State University) E-learning is the empowerment of students to use technology to enhance their learning on their terms with the direction of an instructor/teacher (Microsoft Canada)
Sesi Real Time Relay Site Student Site UDL Feeder UDL Receiver Lecturer’s site WMT Server WMT Client WMT Encoder VIC/RAT VIC/RAT JARDIKNAS Polycom IRC MSN Polycom IRC MSN RPT RPT
Rencana Strategis Pemanfaatan ICT EVALUASI VISI / MISI GOAL STRATEGI PROGRAM HASIL RPJP 2005-2025 DATABASE GURU, SISWA SEKOLAH RPJMN 2005-2010 RENSTRA 2005-2009 PENINGKATAN KEMAMPUAN ICT GURU RPJMN 2010- 2015 PENERAPAN DISTANCE LEARNING RJPMN 2015- 2020 RJPMN 2020 - 2025
Knowledge Transfer Model Destination Technology Source Computer Voice Video Telecommunications Graphics Print