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This handout provides a comprehensive overview of momentum and energy within the context of particle kinematics, particularly focusing on Newton's laws of motion. It covers essential concepts such as projectile motion, conservation of momentum in collisions, and energy transformation between kinetic and potential energy. Moreover, it addresses different types of collisions and efficiency in energy usage. The guide aims to clarify how energy is measured, the work-energy principle, and the implications of applying forces through real-life examples.
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Handout II : Momentum &Energy EE1 Particle Kinematics : Newton’s Legacy"I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." Chris Parkes http://ppewww.ph.gla.ac.uk/~parkes/teaching/PK/PK.html October 2004
Projectiles Motion of a thrown / fired object mass m under gravity Velocity components: vx=v cos vy=v sin y Force: -mg in y direction acceleration: -g in y direction v x,y,t x x direction y direction a: v=u+at: s=ut+0.5at2: ax=0 ay=-g vx=vcos + axt = vcos vy=vsin - gt x=(vcos )t y= vtsin -0.5gt2 This describes the motion, now we can use it to solve problems
Linear Momentum Conservation • Define momentum p=mv • Newton’s 2nd law actually • So, with no external forces, momentum is conserved. • e.g. two body collision on frictionless surface in 1D before m1 m2 v0 0 ms-1 Initial momentum: m1 v0 = m1v1+ m2v2 : final momentum after m1 m2 v2 v1 For 2D remember momentum is a VECTOR, must apply conservation, separately for x and y velocity components
Energy Conservation • Energy can neither be created nor destroyed • Energy can be converted from one form to another • Need to consider all possible forms of energy in a system e.g: • Kinetic energy (1/2 mv2) • Potential energy (gravitational mgh, electrostatic) • Electromagnetic energy • Work done on the system • Heat (1st law of thermodynamics of Lord Kelvin) • Friction Heat Energy measured in Joules [J]
m1 m2 v2 v1 Collision revisited • We identify two types of collisions • Elastic: momentum and kinetic energy conserved • Inelastic: momentum is conserved, kinetic energy is not • Kinetic energy is transformed into other forms of energy Initial k.e.: ½m1 v02= ½ m1v12+ ½ m2v22 : final k.e. • m1>m2 • m1<m2 • m1=m2 See lecture example for cases of elastic solution Newton’s cradle
Efficiency • Not all energy is used to do useful work • e.g. Heat losses (random motion k.e. of molecules) • Efficiency = useful energy produced ×100% total energy used e.g. coal fired power station Turbine Boiler Generator electricity steam Product of efficiencies at each stage 40% coal Chemical energy heat Steam,mechanical work electricity Oil or gas, energy more direct : 70%
Work & Energy Work is the change in energy that results from applying a force F s • Work = Force F ×Distance s, units of Joules[J] • More precisely W=F.x • F,x Vectors so W=F x cos • e.g. raise a 10kg weight 2m • F=mg=10*9.8 N, • W=Fx=98*2=196 Nm=196J • The rate of doing work is the Power [Js-1Watts] • Energy can be converted into work • Electrical, chemical • Or letting the weight fall • (gravitational) • Hydro-electric power station F x mgh of water
This stored energy has the potential to do work Potential Energy We are dealing with changes in energy h • choose an arbitrary 0, and look at p.e. 0 This was gravitational p.e., another example : Stored energy in a Spring Do work on a spring to compress it or expand it Hooke’s law BUT, Force depends on extension x Work done by a variable force
Work done by a variable force Consider small distance dx over which force is constant F(x) Work W=Fx dx So, total work is sum dx X 0 F Graph of F vs x, integral is area under graph work done = area dx For spring,F(x)=-kx: X x F X Stretched spring stores P.E. ½kX2