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Archaeology & Cultural Heritage AWG

Archaeology & Cultural Heritage AWG. Manolis Vavalis CERETETH. 3D in A&C H. A&CH domain is characterized by an increasing volume of 3D digital content A large part of the European CH exists in digital collections (e.g. virtual museums, digital libraries, scientific repositories)

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Archaeology & Cultural Heritage AWG

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  1. Archaeology & Cultural Heritage AWG Manolis Vavalis CERETETH

  2. 3D in A&CH • A&CH domain is characterized by an increasing volume of 3D digital content • A large part of the European CH exists in digital collections (e.g. virtual museums, digital libraries, scientific repositories) • 3D models and virtual spaces have huge potential for enhancing the way people • interact with museum collections and structured e-learning environments • attempt to answer challenging research questions.

  3. Indicative Open Problems • A&CH 3D digital libraries are becoming more and more demanding • management, preservation, delivery mechanisms… • 3D A&CH content often is • hard to access and interpret • held in multiple internal systems • with non-standard schemas and descriptions. • The unavoidable manual annotation of explicit semantics is not a practical approach • especially when the number of resources is expected to grow fast.

  4. Geometry & Knowledge Synergies: Search or Match • Perform content- and context-based (semantic) searching to retrieve 3D models, using any combination of text, 3D objects and ontology classifications. • use/share in a simple way the scientific heritage • partial matching and reconstruction of missing pieces

  5. Geometry & Knowledge Synergies:Archaeology and Geosciences • Archaeology Discovery & Integration with Geosciences • Bring disparate datasets through a common reasoning system • Develop conceptual workflows • Reason on, and validate theoretical scenarios

  6. Geometry & Knowledge Synergies:Virtual Reality Simulations • Model architecture (theaters, mosques, monuments, …) • Use behavioral animation techniques to model the movement, rituals, celebrations, and practices of people

  7. Geometry & Knowledge Synergies:Automatic Identification • The model input is processed for automated annotation • A generic ontology is available • The semantic analyzer combines the results of the annotations and the ontology to input it into the inference module Automated annotation Generic ontology Instances of semantic information GUI Semantic Analyzer Instantiated ontology Inference

  8. Contacts and Keyplayers • #contacts: 21 • #questionnaires: 13 • Purpose of use • restoration, reconstruction, visualization, e-learning • Variety of AWG members • Museums, Companies, Universities, Research Institutes • Application areas • Archaeological investigations, Museum displays, • Education, Serious Games • Simulation & reconstruction of ancient processes / environments • Virtual reality applications / Virtual cinema

  9. Selected AWG members • National Museum of Ethnology, Netherlands • STARC - Cyprus Institute, Cyprus • Cultural Technologies, Jordan • MellaniuM, UK • Hellenic World Foundation, Greece • Alinari, Italy • Arkaia SRL, Italy • PUCRS University, Brazil • Sabanci University - Computer Graphics Lab, Turkey • Centro Interdipartimentale di Servizi di Archeologia – University of Naples L’Orientale, Italy

  10. Connected to the other FocusK3D AWGs:Can the “Large Arch” be re-erected? • Dismantled Travertine Sculpture • Fiber glass Model • Finite Element Analysis • Solid Model Simulations

  11. Connected to the other FocusK3D AWGs:Serious Games and A&CH

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