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Evaluation Techniques

Evaluation Techniques. Material from Authors of Human Computer Interaction Alan Dix, et al. Overview. Evaluation tests usability and functionality of system occurs in laboratory, field and/or in collaboration with users evaluates both design and implementation

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Evaluation Techniques

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  1. Evaluation Techniques Material from Authors of Human Computer Interaction Alan Dix, et al

  2. Overview Evaluation • tests usability and functionality of system • occurs in laboratory, field and/or in collaboration with users • evaluates both design and implementation Evaluation should be considered at all stages in the design life cycle.

  3. Goals of Evaluation • assess extent of system functionality • assess effect of interface on user • identify specific problems

  4. Evaluating Designs • Cognitive Walkthrough • Proposed by Polson et al. • evaluates design on how well it supports user in learning task • usually performed by expert in cognitive psychology • expert `walks though' action sequence designed to identify potential problems using psychological principles

  5. Evaluating Designs • Cognitive Walkthrough (cont.) • For each task, walkthrough considers what impact will interaction have on user? • What cognitive processes are required? • What learning problems may occur? • Analysis focuses on goals and knowledge: does the design lead the user to generate the correct goals? • An example is expanded in Section 9.3.1.

  6. Evaluating Designs • Cognitive Walkthrough Example: • step1: identify task • step 2: identify action sequence for task • user action: Press the ‘timed record’ button • system display: Display moves to timer mode. Flashing cursor appears after ‘start’. • step 3: perform walkthrough • for each action – answer the following questions • Is the effect of the action the same as the user’s goal at that point? • Will users see that the action is available? • Once users have found the correct action, will they know it is the one they need? • After the action is taken, will users understand the feedback they get? • Might find a potential usability problem relating to icon on ‘timed record’ button.

  7. Evaluating Designs • Heuristic Evaluation • Proposed by Nielsen and Molich. • usability criteria (heuristics) are identified • experts examine design to see if these are violated • Nielsen’s 10 in text. Some other example heuristics: • system behavior is predictable • system behavior is consistent • feedback is provided • Rate on scale of 0-4 where 0 is not a problem and 4 is a catastrophe.

  8. Evaluating Designs • Model-based evaluation • Cognitive models are used to filter design options. E.g. GOMS prediction of user performance. • Design rationale can also provide useful information in evaluating designs. • Previous studies in evaluation • Results reported in the literature are used to support or refute parts of design. • Care is needed to ensure results are transferable to new design.

  9. Styles of Evaluation • Laboratory studies • Advantages: • specialist equipment available • uninterrupted environment • Disadvantages: • lack of context • difficult to observe several users cooperating • Appropriate • if system location is dangerous or impractical • for constrained single user systems • to allow controlled manipulation of use

  10. Styles of Evaluation • Field Studies • Advantages: • natural environment • context retained (though observation may alter it) • longitudinal studies possible • Disadvantages: • distractions • noise • Appropriate • where context is crucial • for longitudinal studies

  11. Experimental evaluation • controlled evaluation of specific aspects of interactive behavior • evaluator chooses hypothesis to be tested • a number of experimental conditions are considered which differ only in the value of some controlled variable • changes in behavioral measure are attributed to different conditions

  12. Experimental evaluation • Subjects • representative • sufficient sample • Variables • independent variable (IV) – characteristic changed to produce different conditions. • e.g. interface style, number of menu items. • dependent variable (DV) – characteristics measured in the experiment. • E.g. time taken, number of errors.

  13. Experimental evaluation • Hypothesis • prediction of outcome framed in terms of IV and DV • null hypothesis: states no difference between conditions - aim is to disprove this

  14. Experimental evaluation • Experimental design • Within groups design - each subject performs experiment under each condition. Transfer of learning possible but less costly and less likely to suffer from user variation. • Between groups design - each subject performs under only one condition. No transfer of learning but more users required and variation can bias results.

  15. Experimental evaluation • Analysis of data • look at data • save original data • Choice of statistical technique depends on type of data • information required • Type of data • discrete - finite number of values • continuous - any value

  16. Experimental evaluation • Types of test • parametric • assume normal distribution • robust • powerful • non-parametric • do not assume normal distribution • less powerful • more reliable • contingency table • classify data by discrete attributes and count number of data items in each group

  17. Experimental evaluation • What information is required? • Is there a difference? • How big is the difference? • How accurate is the estimate? • Parametric and non-parametric tests address mainly first of these.

  18. Observational Methods • Think Aloud • user observed performing task • user asked to describe what he is doing and why, what he thinks is happening etc. • Advantages • simplicity - requires little expertise • can provide useful insight • can show how system is actually used • Disadvantages • subjective • selective • act of describing may alter task performance

  19. Observational Methods (cont.) • Cooperative evaluation - variation on think aloud • user collaborates in evaluation • both user and evaluator can ask each other questions throughout • Additional advantages • less constrained and easier to use • user is encouraged to criticize system clarification possible

  20. Observational Methods (cont.) • Protocol analysis methods • paper and pencil • cheap • limited to writing speed • audio • good for think aloud • difficult to match with other protocols • video • accurate and realistic • needs special equipment • obtrusive • Transcription of audio and video difficult and requires skill.

  21. Observational Methods (cont.) • Protocol analysis methods • computer logging • automatic and unobtrusive • large amounts of data difficult to analyze • user notebooks • coarse level and subjective • useful insights • good for longitudinal studies • Mixed use in practice. • Some automatic support tools available

  22. Observational Methods (cont.) • Post-task walkthrough • user reflects on action after the event • used to fill in intention • Advantages • analyst has time to focus on relevant incidents • avoid excessive interruption of task • Disadvantages • lack of freshness • may be post-hoc interpretation of events

  23. Query Techniques • informal and subjective • cheap • Interviews • Analyst questions user on one to one basis, • usually based on prepared questions. • Advantages • can be varied to suit context • issues can be explored more fully • can elicit user views and identify unanticipated problems • Disadvantages • very subjective • time consuming

  24. Query Techniques • Questionnaires • Set of fixed questions given to users. • Advantages • quick and reaches large user group • can be analyzed more rigorously • Disadvantages • less flexible • less probing • Need careful design • what information is required? • how are answers to be analyzed?

  25. Query Techniques • Questionnaires (cont.) • Styles of question • general - establish background of user • open-ended • ‘Can you suggest improvements to interface?’ • scalar • It is easy to recover from mistakes. Disagree 1 2 3 4 5 Agree • multi-choice • How do you most often get help with the system? Choose one. • online manual • contextual help • command prompt • ask a colleague • ranked – place a list of items in order

  26. Choosing an Evaluation Method • Factors to consider (see also Tables 9.4-9.6) • when in cycle is evaluation carried out? design vs implementation • what style of evaluation is required? laboratory vs field • how objective should the technique be? subjective vs objective • what type of measures are required? qualitative vs quantitative • what level of information is required? high level vs low level • what level of interference? obtrusive vs unobtrusive • what resources are available? time, subjects, equipment, expertise • Tables 9.4-9.6 rate each techniques along these criteria.

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