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ARCHETYPAL STORYTELLING

ARCHETYPAL STORYTELLING. That old, same old, same old. What is an Archetype?. An archetype is an original model of a person, ideal example, or a prototype upon which others are copied, patterned, or emulated A symbol universally recognized by all.

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ARCHETYPAL STORYTELLING

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  1. ARCHETYPAL STORYTELLING That old, same old, same old.

  2. What is an Archetype? • An archetype is an original model of a person, ideal example, or a prototype upon which others are copied, patterned, or emulated • A symbol universally recognized by all This is the most modern version of the classic “Car” that we know to date, but what do you notice that has remained the same about the “Car” archetype in this modern design?

  3. Archetypes in Stories • In stories, archetypes can most easily be recognized in characters • Archetype can refer to a generic version of a personality. Ex. A “reluctant hero" represents various characters with otherwise distinct personalities Eventhough these characters are different for many diverse reasons, what archetype do they all share?

  4. Archetypes in Stories • Archetypes have been present in folklore and literature for thousands of years and are not limited to character profiles only • The existence of universal forms channel the experiences and emotions of the reader, resulting in certain probable outcomes • Audiences everywhere expect specific beginnings and outcomes to the plots of their stories.

  5. THE QUEST • Archetypal stories serve to instruct, as well as entertain. • The quest archetype is typically a journey where the hero or heroine must overcome their own faults and weaknesses in order to re-emerge as a mature, productive member of their society • The hero’s quest causes the reader to reflect on his/her own troubles and obstacles

  6. THE QUEST The hero's quest typically begins in the hero's ordinary world, when he or she receives a call to adventure Many heroes initially refuse the call, until a mentor trains them and reassures them that they are capable They meet allies and enemies along the way and are tested frequently The way home is not always easy, but eventually they return to their ordinary world with their prize Upon their success, they take the object of their quest, and make their way home As they near the source of their quest, they usually face one final ordeal

  7. THE QUEST • The hero's quest is dangerous, and often involves facing death itself • This aspect of the hero's journey symbolizes for the reader the need to confront one's mortality • Once the hero has faced his or her trials successfully, they return to their people, transformed by their experience.

  8. THE QUEST • The format for any Quest story contains the following re-occurring components: FEAR The motivating factor and principal danger OPPOSITION The major problem or obstacle of the quest. It must be overcome to achieve success TASK The task the hero must accomplish in order to succeed REWARD Success at the quest earns the hero a reward, knowledge, or understanding

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