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Discover the design expertise of Alexandre Mandryka, a seasoned professional with 12 years in the gaming industry. With experience as a creative manager at Ubisoft Montreal and Relic Entertainment, he has contributed to major franchises like Assassin's Creed and Far Cry. Offering services in creative vision development, design methodologies, and team structuring, Alexandre specializes in evaluating and supporting game projects to enhance player experiences. Contact him for creative assessments, support missions, or content creation tailored to your game's needs.
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Game Whispering Inc. design and Creative consulting
Profile & experience 12 years of experience in the design field Alexandre Mandryka Managed design and creativity at Ubisoft Montreal for 6 years, as well as at Relic Entertainment Participated to mega-IPs (Assassin’s Creed, Rainbow Six, Far Cry ...) as creative manager, lead designer or creative director Experienced speaker, columnist and creative coach Soon!
Clarifying the creative flow In response to a business opportunity, the creative vision describes a player experience to inform the work of all disciplines in a top-down fashion. Each discipline must then propose technical solutions to deliver and reinforce the player experience, meeting the vision in a bottom-up way. Design is similar to other disciplines and should be evaluated by how it delivers on the intended player experience, making its management easier. • Domains of Expertise • Creative vision development • Design methodologies • AAA/Core market knowledge • Team structuring • Coaching and mentoring • Building game pitches
Differentmission types • Evaluate • A quick evaluation of, for example, a game, a pitch, a team structure or design practices, to identify strengths and weaknesses and determine next steps • One or two weeks on site, plus one week off-site to draft the report • Support • A mid-term mission, helping a team to accomplish a specific goal like developing a given game system, coaching and establishing a creative dynamic, building a prototype ... • One or two weeks on site each month, with optional off-site follow-up • Create • A content creation mission like a market segment study, a game pitch, creative vision development ... • Timing and modalities would be largely dependent on the mission goals
Contact & Info Alexandre Mandryka – amandryka@gmail.com Cell phone – (+1) 604-353-2188 www.gamewhispering.com LinkedIn profile – Mobygame page Article – Lifting the Designer’s Curse