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Umow Lai

Technology…Evolution…Design. Umow Lai. engineering sustainable environments. Overview. Focus on how we Consume, Create and Share information Audio is critical, but… Impact of recent technology innovations on Umow Lai Design Approach Future of Presentation, Collaboration and Control

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Umow Lai

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  1. Technology…Evolution…Design Umow Lai engineering sustainable environments

  2. Overview • Focus on how we Consume, Create and Share information • Audio is critical, but… • Impact of recent technology innovations on Umow Lai Design Approach • Future of Presentation, Collaboration and Control • What this means for project Design & Delivery • Questions and Closing Remarks • Time for “Hands On”

  3. UMOW LAI ICT BUILDING STRATEGY Mechanical Electrical ICT $$$ $$ $ Deliver Environments able to Respond and Adapt

  4. Observations • Continued growth in demand for: • Ever increasing performance levels for visual displays • Ability to use almost any surface as display • ‘more natural & realistic’ communication experience • Ability to ‘multi task’ content • Simplicity & convenience of user experience • Greater support for mobility • Ability to ‘personalise’ environments • Convergence of all forms of information/content/control to IP

  5. Presentation

  6. Current 2D Technologies

  7. Current 3D Examples

  8. Umow Lai Projects ANZ Headquarters, DocklandsLargest Video Wall in Australia

  9. Umow Lai Projects Monash University, New Horizons, ClaytonFirst LCD-based Cave Automatic Virtual Environment (CAVE) in Australia, due for completion this December

  10. Umow Lai Projects Commonwealth Govt New Building Project, CanberraAmongst other functions, our client will establish a series of operations centres and command and control rooms similar to that shown below

  11. Umow Lai Projects University of Tasmania, Institute for Marine and Antarctic Studies (IMAS), HobartRequirement to access and display ‘raw content’ from numerous sources simultaneously (in various formats) within collaborative teaching spaces

  12. Organic LEDs

  13. Other Trends

  14. Collaboration

  15. Collaboration Working together and sharing information How we interact with technology and each other Working Locally / Remotely

  16. Current Interaction with content • Traditional Keyboard and Mouse • Touch • Interactive Whiteboards • Touch sensitive overlays

  17. Emerging Trends • Interactive tablets • iDevices • Multitouch tables

  18. Emerging Trends Multitouch displays

  19. Emerging Trends Gestures

  20. Gesture Technology • Video Game Technology • Game accessory where players use their body as the controller (Xbox Kinect) • What has this got to do with us?

  21. Healthcare Example • Hospital uses Xbox Kinect for manipulation of CT data What’s Next?????

  22. Gesture Technology The possibilities are endless

  23. Video Conferencing • Personal systems • Portable systems • Classroom/Lecture Theatre • Meeting rooms • Telepresence

  24. Future of Video Conferencing • 3D Video Conferencing • More immersive – with documents able to be shared more easily.

  25. Future of Video Conferencing • 3D video conferencing with Multitouch

  26. Future of Collaboration Holographic

  27. Future of Collaboration Virtual Excursions & Field Trips

  28. Future of Collaboration Projection Of Physical Injuries - Augmented Reality

  29. Future of Collaboration More multi-screen environments for individual & group viewing and sharing of content • Education & Corporate

  30. Control

  31. Control • How do we control our environment? • Remotes • Push button panels • Touch

  32. Future of Control • Unified Communications & Control • Using personal Mobile devices • Using the presentation surface • Gesture based Control Technologies

  33. Future of Control Gesture based

  34. Future of Control All In One Devices

  35. Future of Control Voice Recognition & Command

  36. Future of Control Facial Recognition

  37. Future of Control Mind Control

  38. Engage both Technology and Property Groupsearly and regularly engagement to establish common understanding of project requirements,avoiding last minute surprises! Spatial Requirementsconsider for both Plant and User occupied areassignificant opportunities for space efficiencies regardless of technology adopted, still dealing with human eye, so viewing and sightline design criteria still apply Environmental factors affecting Performance with increased flexibility for display size and positioning, more gesture based controls, and user authentication via facial and voice recognition,lighting, acoustics, ventilation, cable management, etc. room design will be more critical than ever Major Design Impact

  39. Major Design Impact Develop “Well Connected Building” Strategy to address client needs for both fixed and mobile network connectivity, and IP convergence of building systems generally Cater for increase in use of personal mobile devicesconsidering reduction in fixed PCs, adoption of PoE and opportunities to significantly reduce Floor Comms Room power & heat loads

  40. Major Delivery Impact Understand role of Technology DeptNot only responsible for delivery of both IT & AV infrastructure, but key dependency for successful commissioning of other IP dependent building services (security, lighting control, BMS) Early handover of ICT Areas Critical Coordination of Site Activities between Builder and Clients IT Service Providers(OH&S)

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