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Adobe Flash CS4 – Illustrated

Adobe Flash CS4 – Illustrated. Unit F: Creating Buttons and Using Media. Objectives. Understand buttons and states Create a button symbol Edit button states Add text to a button Understand sound Add sound to a button Understand video. Understanding Buttons.

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Adobe Flash CS4 – Illustrated

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  1. Adobe Flash CS4 – Illustrated Unit F: Creating Buttons and Using Media

  2. Objectives Understand buttons and states Create a button symbol Edit button states Add text to a button Understand sound Add sound to a button Understand video Adobe Flash CS4 – Illustrated

  3. Understanding Buttons • Add interactivity to a Flash project • Page element responds to user’s mouse pointer action (e.g., pointing to [rolling over or hovering] or clicking a button) • Act as design elements that add visual interest • Can be created from graphics or text • Provide a way to navigate around a site or control a movie within it Adobe Flash CS4 – Illustrated

  4. Understanding Button Symbols • Converted from graphics, text, or movie clips • Change appearance based on mouse action Adobe Flash CS4 – Illustrated

  5. Understanding Button States • Buttons have a unique Timeline with specific frames (Up, Over, Down, Hit) • A button can change appearance in first three frames, which correspond to user actions and are known as states • A button jumps to a frame based on user’s action with the mouse Adobe Flash CS4 – Illustrated

  6. Understanding Button States • Viewing button states Adobe Flash CS4 – Illustrated

  7. Understanding Button States • Hit area • Area that reacts to mouse action; the hotspot for a button • Define its size using a shape or graphic • Never actually visible Adobe Flash CS4 – Illustrated

  8. Understanding Button Symbols and States • Viewing the Hit state frame in the button Timeline Adobe Flash CS4 – Illustrated

  9. Creating Buttons • First create a button symbol • Buttons usually: • Have at least two states • Undergo a transformation in color, size, skew, stroke, or filter effect Adobe Flash CS4 – Illustrated

  10. Creating Buttons • Button appearance • Up frame is the default • To create appearance in Over and Down states • Insert keyframe (copies original button object) • Then alter or transform object’s properties • Use Shape Tool to create a larger area in Hit frame • Response occurs as soon as mouse pointer gets close to the button Adobe Flash CS4 – Illustrated

  11. Creating a Button Symbol • Any object can be converted into a button symbol • Place all buttons on separate button layer at/near top of layer’s stack in Timeline • Makes them easy to find; always in front of other objects in the movie Adobe Flash CS4 – Illustrated

  12. Creating a Button Symbol • Creating a button symbol Adobe Flash CS4 – Illustrated

  13. Creating a Button Symbol • Viewing the button symbol edit window Adobe Flash CS4 – Illustrated

  14. Creating a Button Symbol • Onion skinning • Displays frames before or after current frame • Helps fine-tune action in animation • Allows you to see exactly where to draw Hit area in button Timeline Adobe Flash CS4 – Illustrated

  15. Creating a Button Symbol • Creating a Hit area Adobe Flash CS4 – Illustrated

  16. Editing Button States • Button symbol Timeline is specific to different button states • For the button to change appearance in Over or Down state, modify the instance in those frames • Test buttons in Flash Player or on the Stage Adobe Flash CS4 – Illustrated

  17. Editing Button States • Modifying an object in the Over state Adobe Flash CS4 – Illustrated

  18. Editing Button States • FIGURE F-7: Viewing the Up, Over, and Down states Adobe Flash CS4 – Illustrated

  19. Adding Text to a Button • Dual purpose • Text itself can be the button • Text and a shape can be combined to make a button • Two methods • Create an object and text, then convert to a button symbol • Add text later to an existing button in edit window Adobe Flash CS4 – Illustrated

  20. Using the Buttons Common Library • Provides several preset buttons and button components, which can be modified • Sample buttons Adobe Flash CS4 – Illustrated

  21. Adding Text to a Button • Adding text to a button Adobe Flash CS4 – Illustrated

  22. Adding Text to a Button • Modifying text in a frame Adobe Flash CS4 – Illustrated

  23. Understanding Sound • Adding sound can range from a musical sound track playing in the background to adding a sound effect to a button • Make sure sounds improve – rather than detract from – viewer’s overall experience Adobe Flash CS4 – Illustrated

  24. Understanding Sound • Determine the sound’s purpose • Consider the playback environment • Understand how to add sounds • Understand how to edit sound properties • Understand sound import formats Adobe Flash CS4 – Illustrated

  25. How to Add Sounds • Sound can be used in many ways • Play continuously • Linked to an event or button state • Synchronized to an animation • Import audio file to Library or Stage, then designate frames in which it will play • Sound clips can be reused • Create a separate layer for each sound clip before adding it to the Timeline Adobe Flash CS4 – Illustrated

  26. How to Add Sounds • Viewing sound waveforms in the Library Adobe Flash CS4 – Illustrated

  27. How to Add Sounds • Viewing sounds of varying lengths in the Timeline Adobe Flash CS4 – Illustrated

  28. How to Edit Sound Properties • Use Sound section of Properties panel • Viewing Sound options on the Properties panel Adobe Flash CS4 – Illustrated

  29. Sound Import Formats • Common sound file types • Soundbooth Sound Document (.asnd) • MPEG Layer 3 (.mp3) • Audio Interchange File Format (.aiff) • Waveform (.wav) • Others such as QuickTime sound (.mov) • Best to use MP3 files, which compress data but retain sound quality Adobe Flash CS4 – Illustrated

  30. Adding Sound to a Button • Makes button more interactive • Usually added to the Down frame to reinforce the action to users • Sound options • Effect • Sync • Sound loop Adobe Flash CS4 – Illustrated

  31. Adding Sound to a Button • Inserting sound in a button frame Adobe Flash CS4 – Illustrated

  32. Adding Sound to a Button • Layer Properties dialog box Adobe Flash CS4 – Illustrated

  33. Adding Sound to a Button • Viewing the waveform in an expanded layer Adobe Flash CS4 – Illustrated

  34. Understanding Video • Inserting video into a Flash movie requires more steps than inserting graphic or sound files • To import video into a Flash document, files must be in a proper video file format – Flash Video • Flash provides an Import Video Wizard Adobe Flash CS4 – Illustrated

  35. Understanding Video Formats • Files from cameras are large, uncompressed, and not designed for viewing on the Internet • Video files posted to the Web have been converted to a format designed for rapid downloading or streaming • Flash Video (FLV) • Standard for Web-based video because it compresses data efficiently Adobe Flash CS4 – Illustrated

  36. Adding Video to a Flash Document • Convert obtained video to FLV format • Choose how to integrate video with Flash document • Embed (short videos) • Download progressively (can be viewed before fully downloaded) • Stream from a server (live video) Adobe Flash CS4 – Illustrated

  37. Using the Import Video Wizard • Select Video window in Import Video Wizard Adobe Flash CS4 – Illustrated

  38. Understanding Video • Skinning window Adobe Flash CS4 – Illustrated

  39. Understanding Video • Viewing a video Adobe Flash CS4 – Illustrated

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