460 likes | 656 Vues
This document outlines the essential concepts of 2-D geometry and the image formation pipeline, covering vector and matrix basics, point transformations such as translation, scaling, rotation, and shear. It introduces homogeneous coordinates and transformations, emphasizing the mathematical representations and applications of these concepts. Special attention is given to notation, various types of transformations, and the connection between these transformations and homogeneous coordinates. The document serves as a foundational resource for understanding linear transformations in 2D space.
E N D
Outline • Vector, matrix basics • 2-D point transformations • Translation, scaling, rotation, shear • Homogeneous coordinates and transformations • Homography, affine transformation
Notes on Notation (a little different from book) • Vectors, points: x, v (assume column vectors) • Matrices: R, T • Scalars: x, a • Axes, objects: X, Y, O • Coordinate systems: W, C • Number systems: R, Z • Specials • Transpose operator: xT (as opposed to x0) • Identity matrix: Id • Matrices/vectors of zeroes, ones: 0, 1
Block Notation for Matrices • Often convenient to write matrices in terms of parts • Smaller matrices for blocks • Row, column vectors for ranges of entries on rows, columns, respectively • E.g.: If A is 3 x 3 and :
2-D Transformations • Types • Scaling • Rotation • Shear • Translation • Mathematical representation
2-D Scaling sx 1 Horizontal shift proportional to horizontal position
2-D Scaling sy 1 Vertical shift proportional to vertical position
µ 2-D Rotation
µ 2-D Rotation
µ Matrix form of 2-D Rotation (this is a counterclockwise rotation; reverse signs of sines to get a clockwise one)
µ Matrix form of 2-D Rotation
2-D Shear (Horizontal) Horizontal displacement proportional to vertical position
2-D Shear (Horizontal) (Shear factorh is positive for the figure above)
Representing Transformations • Note that we’ve defined translation as a vector addition but rotation, scaling, etc. as matrix multiplications • It’s inconvenient to have two different operations (addition and multiplication) for different forms of transformation • It would be desirable for all transformations to be expressed in a common, linear form (since matrix multiplications are linear transformations)
Example: “Trick” of additional coordinate makes this possible • Old way: • New way:
Translation Matrix • We can write the formula using this “expanded” transformation matrix as: • From now on, assume points are in this “expanded” form unless otherwise noted:
Homogeneous Coordinates • “Expanded” form is called homogeneous coordinates or projective space • Technically, 2-D projective space P2 is defined as Euclidean space R3¡ (0, 0, 0)T • Change to projective space by adding a scale factor (usually but not always 1):
Homogeneous Coordinates: Projective Space • Equivalence is defined up to scale, (non-zero for finite points) • Think of projective points in P2 as rays in R3, where z coordinate is scale factor • All Euclidean points along ray are “same” in this sense
Leaving Projective Space • Can go back to non-homogeneous representation by dividing by scale factor and dropping extra coordinate: • This is the same as saying “Where does the ray intersect the plane defined by z = 1”?
Homogeneous Coordinates: Rotations, etc. • A 2-D rotation, scaling, shear or other transformation normally expressed by a 2 x 2 matrix R is written in homogeneous coordinates with the following 3 x 3 matrix: • The non-commutativity of matrix multiplication explains why different transformation orders give different results—i.e., RT TR In homogeneous form In homogeneous form
2-D Transformations • Full-generality 3 x 3 homogeneous transformation is called a homography
2-D Transformations • Full-generality 3 x 3 homogeneous transformation is called a homography Translation components
2-D Transformations • Full-generality 3 x 3 homogeneous transformation is called a homography Scale/rotation components
2-D Transformations • Full-generality 3 x 3 homogeneous transformation is called a homography Shear/rotation components
2-D Transformations • Full-generality 3 x 3 homogeneous transformation is called a homography Homogeneous scaling factor
2-D Transformations • Full-generality 3 x 3 homogeneous transformation is called a homography When these are zero (as they have been so far), H is an affine transformation