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Discover the Axe Engine by Eric Charpenay, a customizable 3D engine featuring state-of-the-art capabilities including SIMD math, custom containers, and memory allocation tracing. It supports both 32-bit and 64-bit targets and integrates features like FBX loader, Direct3D11 rendering, and PhysX physics. With advanced scene graph management, octree frustum culling, post-processing effects, and unit tests, Axe Engine provides a comprehensive toolkit for developers. Explore the WebGL experiment "Starburst" for examples and future possibilities in 3D game development.
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Travaux Personnels Eric Charpenay
Axe Engine • Features: • Custom SIMD maths • Custom containers • Allocation tracer • Unicode support • 32-bit and 64-bit targets • FBX loader • Assetserialization • Direct3D11 renderer • PhysXintegration • Scene graph • Octreefrustumculling • Post processes • Unit tests
Axe Engine SSAO off SSAO buffer SSAO on
Axe Engine Vignetting off Deferredlighting / Gamma correction / Depth of field / FXAA Vignetting on
Axe Engine Variance shadowmapping
Axe Engine PhysXintegration
Axe Engine Octreefrustumculling Normal maps & specularmaps
Starburst • WebGLexperiment: • JSON MaxScript exporter • JSON mesh loader • 3D skybox • Reflectionmapping • Trails • Simple AI Link to the game: http://eric.charpenay.free.fr/webgl/Starburst.htm