210 likes | 333 Vues
This document by Jason Hutcheson, published on April 27, 2007, provides a comprehensive introduction to ray tracing as an alternative technique for real-time rendering. It delves into the fundamentals of 3D rendering, comparing ray tracing with traditional rasterization methods. The document examines software and hardware solutions, including acceleration structures and specialized hardware (RPU) designed to enhance ray tracing performance. A detailed recap highlights key points while offering insights into the benefits and challenges associated with this rendering technique.
E N D
Background | Software Solutions | Hardware Solutions Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson April 27, 2007 Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background | Software Solutions | Hardware Solutions Introduction and Outline Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background| Software Solutions | Hardware Solutions Background – 3D Rendering Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background| Software Solutions | Hardware Solutions Background – Rasterization Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background| Software Solutions | Hardware Solutions Background – Rasterization Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background| Software Solutions | Hardware Solutions Background – Ray Tracing Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background| Software Solutions | Hardware Solutions Background – Ray Tracing Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background| Software Solutions | Hardware Solutions Background – Ray Tracing Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background| Software Solutions | Hardware Solutions Background – Ray Tracing Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background| Software Solutions | Hardware Solutions Background – Ray Tracing Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background| Software Solutions | Hardware Solutions Background – Ray Tracing Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background | Software Solutions | Hardware Solutions Background – Recap Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background |Software Solutions| Hardware Solutions Software – Acceleration Structures Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background |Software Solutions| Hardware Solutions Software – Boeing 777 model Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background | Software Solutions |Hardware Solutions Hardware Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background | Software Solutions |Hardware Solutions Hardware – Specialized Hardware (RPU) Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background | Software Solutions |Hardware Solutions Hardware – Specialized Hardware (RPU) Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background | Software Solutions |Hardware Solutions Hardware – Specialized Hardware (RPU) Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background | Software Solutions |Hardware Solutions Hardware – Specialized Hardware (RPU) Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background | Software Solutions | Hardware Solutions Conclusion Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson
Background | Software Solutions | Hardware Solutions References Ray Tracing: An Alternate Method For Real Time Rendering Jason Hutcheson