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Exploring the Evolution and Impact of Pervasive Games in Digital Art and Culture

This seminar, held on April 28, 2014, at Danube University Krems, focuses on the intersection of pervasive games and digital art. It covers notable projects such as Christian Möller’s "Space (im)Balance" and various pervasive games like "Botfighters" and "Frequency 1550." The discussion highlights how these interactive experiences shape our understanding of space, art, and community engagement. The session reveals the ongoing transformation within digital and interactive media, showcasing the potential of games as a medium for artistic expression.

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Exploring the Evolution and Impact of Pervasive Games in Digital Art and Culture

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  1. Part XI: Pervasive Games Seminar, 28nd April 2014 Danube University Krems Department for Arts and Image Science MediaArtHistories: Masters of Art Thomas Dreher URL: http://dreher.netzliteratur.net History of Computer Art URL: http://iasl.uni-muenchen.de/links/GCA_Indexe.html

  2. Spatialization (I) Möller, Christian: Space (im)Balance, 1992, pavilion with reactive installation in the interior space, Donaulände, Linz. Top: vertical plan (Möller: Space 1992, p.158). Image source: URL: http://90.146.8.18/de/archiv_files/19921/1992_155.pdf Bottom: The pavilion´s interior with one of the two projections and an observer standing on the platform with a modifiable gradient. Image source: URL: http://www.christian-moeller.com/display.php?project_id=18&play=true

  3. Spatialization (II) Time´s Up: Sonic Pong, 1999, reactive installation. Image source: URL: https://www.flickr.com/photos/10464117@N05/sets/72157624549801710 UR

  4. Massively Multiplayer Online Games (MMOG) Battleground Europe: World War II online, 2001, MMOG. Screenshot from: URL: https://www.youtube.com/watch?v=RBMdJce91FA UR

  5. Pervasive Games (I) It´s Alive: Botfighters 1, since April 2001, pervasive game. Left: illustrations from the web site and the screen of the mobile telephone. Image source: URL: http://streams.metropolia.fi/old/storytelling05/slides/TomSoderlund-StoriesfromtheFrontierofMobileGaming-2005-09-20.ppt Right: the screen of the mobile telephone. Image source: URL: http://streams.metropolia.fi/old/storytelling05/slides/TomSoderlund-StoriesfromtheFrontierofMobileGaming-2005-09-20.ppt

  6. Pervasive Games (II) Waag Society: Frequency 1550, February 2005, pervasive game, pilot test. Image source: URL: http://freq1550.waag.org/clips/real-med-map.html UR

  7. Pervasive Games (III) Active Ingredient/Lansdown Centre for Electronic Arts und London Institute for Sport and Exercise, Middlesex University, London/Mixed Reality Laboratory, Nottingham Trent University: ´Ere be Dragons, project, Nottingham, Februar und Dezember 2005/Singapore, November 2005/Berlin, October 2006. Image source: URL: http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=36467EC756CDCE651C87AC6327ED58E7?doi=10.1.1.106.955&rep=rep1&type=pdf

  8. Pervasive Games (IV) Hansen, Jonas: Wanderer, September 2005, pervasive game. Screenshots from URL: https://vimeo.com/1728692

  9. Literatur Bibliographywithinformationsabouttheabbreviationsused in thecaptions: Dreher, Thomas: History of Computer Art. Chap. Bibliography. In: URL: http://iasl.uni-muenchen.de/links/GCA-IXe.html 8

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