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Active Learning in Computer Science?

Active Learning in Computer Science?. Cesar D. Guerrero. August 13, 2008. Active Learning Techniques. Debate Discussion (F2F & Online) Individual writing activities Games Role plays Problem-solving in small groups Student-generated questions Brainstorming Pause procedure

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Active Learning in Computer Science?

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  1. Active Learning in Computer Science? Cesar D. Guerrero August 13, 2008

  2. Active Learning Techniques • Debate • Discussion (F2F & Online) • Individual writing activities • Games • Role plays • Problem-solving in small groups • Student-generated questions • Brainstorming • Pause procedure • Student demonstrations • Student presentations • Teacher demonstrations • Student self-assessment • Cooperative learning groups • Think, Pair, Share • Round Table • Jigsaw • Co-op Co-op • Circle of Knowledge • Student Team Learning • Three step Interview • Corners

  3. Debate – Role-playing Data structures IBM and the Holocaust IBM punch card and card sorting system helped to identify the victims, project and rationalize the benefits of their destruction, organize their persecution, and even audit the efficiency of genocide Hollerith machine Source: http://www.jewishvirtuallibrary.org/jsource/Holocaust/IBM.html

  4. Problem-solving in small groups – Pause procedure Evaluate the following expressions: x=3, y=6, z=8 (double) n = - ( m = -x * y / (-z + -y ) ) + 5 b=2, c=3, d=4 (int) a = b * -c * d / 2 / b n = 3.7142 a = -6

  5. Cooperative learning: Pair Programming Two programmers work in the same machine playing two possible roles: • Driver: types at the computer or records a design • Navigator: watches the work of the driver and attentively identifies problems, asks clarifying questions, and makes suggestions. Driver Navigator

  6. Another Final Thought "I never teach my pupils; I only attempt to provide the conditions in which they can learn." Albert Einstein

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