Enhancing Consumer Engagement through Automated Interactive Entertainment Solutions
Explore innovative automated services designed to engage consumers, especially teens, 20-somethings, and families. Our platform offers interactive entertainment experiences complemented by personalized promotions and rewards. Collaborating with game developers, software vendors, and network operators, we create and co-develop products with an emphasis on enhancing user experience through analytics and strategic business development. The solution capitalizes on topics like technology development, systems integration, and direct sales, making it ideal for venue owners, movie theaters, bars, and restaurants.
Enhancing Consumer Engagement through Automated Interactive Entertainment Solutions
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Presentation Transcript
uControl – week5 7 5 4 2 1 • Automated service, repeat usage • Consumers: • Teens & 20 somethings • Families with kids • Interactive entertainment • Receive promotions • Develop games, as proof of concept • Analytics • Business development • Systems integration • Partners: • Game developers • Software Vendors • Content Mgmt Provider • Network Operators • Suppliers: • UC Berkeley (Technology IP – UCB/CS dept) • Personal assistance • Improve experience • Co-creation • Venue owners • Stadiums • Movie Theaters • Bars/Restaurants 6 3 • CPM • Interactive content • Intellectual Property • Direct sales • Systems Integrators • WiFi/3G/NFC • Ad effectiveness • Network Operators • Network operators • Signage Player • Display • On display Advertisers/ Brands Sponsors • Marketing agencies • Event planners • Smartphone app 9 8 • Technology development • (Human resources & Integration costs) • IT Infrastructure • Business development • Sales coverage • Network Operator: Software Licensing & Support • Network Operator: Ads distribution fees • Advertisers: Content Creation Fees • Mobile App: Advertizing revenue
uControl – week6 12 24 5 24 11 • Develop product prototype & pilot • Analytics • Business development • Systems integration • Automated service, repeat usage • Consumers: • Teens & 20 somethings • Families with kids • Any one with Smartphone • Partners: • Game developers • Software Vendors • Content Mgmt Provider • Network Operators • Suppliers: • UC Berkeley (Technology IP – UCB/CS dept) • Interactive entertainment • Receive promotions/rewards • Personal assistance • Co-creation • Improve experience 9 • Venue owners • Stadiums • Movie Theaters • Bars/Restaurants 9 • Intellectual Property • CPM • Interactive content • Direct sales • Systems Integrators • WiFi/3G/NFC • Ad effectiveness • Network Operators • Network operators • Signage Player • Display • On display Advertisers/ Brands Sponsors • Marketing agencies • Event planners • Smartphone app 4 3 • Technology development • (Human resources & Integration costs) • Creative Content development • IT Infrastructure • Business development • Sales coverage • Network Operator: Software Licensing & Support • Network Operator: Ads Revenue Sharing • Advertisers: Content Creation Fees • Mobile App: Advertizing revenue