1 / 17

MouseHaus Table: A Tangible User Interface for Urban Design

MouseHaus Table: A Tangible User Interface for Urban Design. Chen-Je Huang Design Machine Group. Community Design Activities. Using colored paper/street map to engage urban discussion. Motivation. How can we enhance design collaboration? How can we support design decisions?

Télécharger la présentation

MouseHaus Table: A Tangible User Interface for Urban Design

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. MouseHaus Table:A Tangible User Interface for Urban Design Chen-Je Huang Design Machine Group

  2. Community Design Activities • Using colored paper/street map to engage urban discussion

  3. Motivation • How can we enhance design collaboration? How can we support design decisions? • Add computing power to the design process • Get the computing power off the screen and bring urban discussion to the table

  4. MouseHaus Table • A tabletop interactive simulation for urban design which provides a novel interface and simulation feedback

  5. MouseHaus • A simple pedestrian simulation for urban open space

  6. MouseHaus Table PROJECTOR CAMERA TABLETOP

  7. Ordinary Objects • The users select what they want to use in the simulation

  8. One-Click Registration BUILDING PARK \ /

  9. Real-time simulation Visual feedback Simulation and Feedback

  10. Demo • Downtown map on the table • Register red paper as buildings • Register green paper as parks • Run the simulation • Show the pattern • Ordinary objects as the interface

  11. Related Work • Urp, MIT 1999 • EDC, University of Colorado 2000 • Luminous Table, MIT 2002

  12. What’s the difference? • Ordinary objects as the interface • Easy setup

  13. Initial User Study Data Collection • Verbal Interaction • Gestural Interaction • Questionnaire • Post-Interview

  14. Findings • Numbers of Communication Events (verbal/gestural) • Changes made by Participants A, B, and C

  15. User Feedback • I like the way you manipulate, you can use your hand, you can move the paper. It creates the interaction between people and the computer - the interaction, the movement in the design process is really important - so through your movement of hand, it’s more real, tangible

  16. Future Work • Advance the study about tangible interaction in the group setting • Build an interface that makes the rules of simulation visible

  17. Summary • MouseHaus Table uses ordinary objects as interface. It provides urban designers and community members an interactive simulation to support urban decisions.

More Related