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This workshop presentation at the TENCompetence Open Workshop in Manchester focuses on the adaptation of a serious game designed for lifelong competence development in distributed social networks. It discusses research conducted within the TENCompetence project, highlighting the role of serious games in enhancing knowledge transfer, motivating users, and facilitating experience-based collaborative learning. The presentation explores various collaborative tools aligned with socio-constructivism and the Web 2.0 paradigm, addressing the changing dynamics of the digital cinema industry and the evolving roles and competencies of professionals.
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Eleni Boursinou INSEAD Convince Woody! Fabien Girardin Pompeu Fabra University TENCompetence Open Workshop Manchester, 11-12 January 2007
This talk is about • Adaptation of a serious game for lifelong competence development learning and distributed social networks • Research done in the context of the TENCompetence IP project. TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Serious games • Improve knowledge transfer processes • Motivate users • Experience-based learning • Make the users willing and able to explore collaboratively and playfully new forms of knowledge exchange TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
EIS Framework TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Social and collaborative tools • Socio-constructivism • Web 2.0 paradigm • Wikis, chat, blogs TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Digital Cinema Context • A changing industry • Shift from analogue to digital • Geographically distributed professionals • Adapt to new roles • New competence development TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Learning values of the game • Get an awareness of the need of long term change • Understand the major changes in the cinema production (roles of people, competences) • Get distributed professionals to share and argue with current social and collaborative tools TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Scenario TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Methodology • Evaluation of the learning process and its benefits • Ethnography and participative observation • Post-game focus groups and interviews • Within a media production company MediaPro TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007
Expected outcomes • Explore utility of a serious game with learners in their real professional context • How “aware” and involved are the professional in the end? • Explore synchronous and asynchronous collaboration in a distributed learning environment (information flow, interaction, collaboration) TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007