1 / 58

COP 3503 FALL 2012 Shayan Javed Lecture 2

COP 3503 FALL 2012 Shayan Javed Lecture 2. Programming Fundamentals using Java. Introduction to Java. High-level language. Paradigm: Object-Oriented. WORA (“write-once, run anywhere”). Introduction to Java. Some languages are compiled (C/C++). Introduction to Java.

maree
Télécharger la présentation

COP 3503 FALL 2012 Shayan Javed Lecture 2

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. COP 3503 FALL 2012ShayanJavedLecture 2 Programming Fundamentals using Java

  2. Introduction to Java • High-level language. • Paradigm: Object-Oriented. • WORA (“write-once, run anywhere”)

  3. Introduction to Java • Some languages are compiled (C/C++)

  4. Introduction to Java • Some languages are compiled (C/C++) • Some are interpreted (Python, Perl, Ruby, etc.)

  5. Introduction to Java • Some languages are compiled (C/C++) • Some are interpreted (Python, Perl, Ruby, etc.) • What about Java?

  6. Introduction to Java Compilation and Interpretation .java = compiled to .class .class = interpeted by Java Virtual Machine (JVM)

  7. Java Syntax • Similar to C/C++. • Variables: byte, short, int, long, float, double, char, boolean • Field Modifiers: final (“constant”) , static (applies to classes)

  8. Java Operators • Numerical: +, -, *, /, % • Boolean: >, <, <=, >=, ==, !=, !,instanceof • Others: ++, --, • Bitwise operators: & (AND), ^ (XOR), | (OR), <<, >> (shift)

  9. if statements • if (boolean-expression) { … } else if (…) { … } else { … }

  10. Conditional expression • boolean-expression? expression1 : expression2 • Example: int x = 3; int y = (x > 0) ? 1 : 5;

  11. switch statement • switch (byte/short/char/int/String/etc.) { case x: break; case y: ….. break; case …: break; default: ….. }

  12. Loops • while (boolean-expression) { // do something } • do { // something } while (boolean-expression); Difference?

  13. Loops • for (expression1; boolean-expression; expression2) { // do something } Example: inti; for (i = 0; i <= 10; i++) i++;// Value of i?

  14. keyword break • break = used to “break out” of a loop. • Rest of the code is not executed. int sum = 0; int number = 0; while (number < 20) { number++; sum += number; if (sum > 100) break; }

  15. keyword continue • continue = used in loops. • Break out of current statement, but continue with the rest of the loop. int sum = 0; int number = 0; while (number < 20) { number++; if (number == 10) continue; sum += number; }

  16. Methods • Program modularity. • Avoid redundant code! Use whenever possible • Methods can be “called”

  17. Methods • modifierreturnValueType name (list of parameters) { ... } public static int max (int num1, int num2) { if (num1 > num2) return num1; else return num2; }

  18. Methods - modifiers • public= can be called by any class • private= can only be called by the class • Also protected(will look at it later) • static= don’t require an “instance” of the class to call the method. ClassName.method(...) The Math class – Math.sin(), Math.acos(), etc.

  19. Methods • returnValueType= Can be primitive, class, etc. Even void (nothing to return) • list of parameters = a list of primitives, classes, etc. (or nothing)

  20. Recursion • Methods calling themselves • Write base case first! Otherwise might be stuck forever. • Classic example: Fibonacci numbers Integer sequence: 0, 1, 1, 2, 3, 5, 8, 13, 21... F(n) = F(n-1) + F(n-2) F(0)= 0, F(1) = 1

  21. Recursion publicintfibonacci (int n) { if (n == 0 || n == 1) // base case(s) return n; else return fibonacci (n-1) + fibonacci(n-2); }

  22. Recursion • Later on we will look at recursion for other algorithms (searching/sorting)

  23. Method overloading • Can have multiple methods with the same name. • Showed “max” method with ints • Write one with double: public static double max (double num1, double num2) { if (num1 > num2) return num1; else return num2; }

  24. Commenting • Single-line: // This is a single-line comment • Multi-line: /* This is going to be on multiple lines */ Comment your code properly! Very helpful – to you and others.

  25. Object-Oriented Programming • Paradigm which uses “objects” and “classes”.

  26. Object-Oriented Programming • Paradigm which uses “objects” and “classes”. • Used to represent real-life objects or concepts that can be distinctly identified.

  27. Object-Oriented Programming • Paradigm which uses “objects” and “classes”. • Used to represent real-life objects or concepts that can be distinctly identified. • Objects have properties, methods.

  28. Object-Oriented Programming • Paradigm which uses “objects” and “classes”. • Used to represent real-life objects or concepts that can be distinctly identified. • Objects have properties, methods. • Interaction between objects.

  29. Object-Oriented Programming • Most modern languages support OOP

  30. Object-Oriented Programming • Most modern languages support OOP • Alternatives: • Procedural/Imperative ( C ) • Functional (Lisp/PROLOG)

  31. Classes in Java • A template for objects of the same type.

  32. Classes in Java • A template for objects of the same type. • You create “objects” (or “instances”) of a class.

  33. Objects in Java • Unique identity, state and behavior.

  34. Objects in Java • Unique identity, state and behavior. • state (properties/attributes): Data fields and their current values.

  35. Objects in Java • Unique identity, state and behavior. • state (properties/attributes): Data fields and their current values. • behavior: The methods for that class

  36. Example public Circle { // Properties private double radius; // Constructors public Circle() { radius = 0.0; } public Circle(double radius) { this.radius = radius; } // Methods publicdoublegetArea() { return radius * radius * Math.PI; } }

  37. Properties // Properties private double radius; • private= only accessible by that class directly.

  38. Properties // Properties private double radius; • private= only accessible by that class directly. • Not a good idea to have public properties (for security reasons).

  39. Properties // Properties private double radius; • private= only accessible by that class directly. • Not a good idea to have public properties (for security reasons). • What if another class needs to access/modify the property?

  40. Properties • Add get/set methods:

  41. Properties • Add get/set methods: • publicgetRadius() { return radius; }

  42. Properties • Add get/set methods: • publicgetRadius() { return radius; } • publicvoidsetRadius(double radius) { this.radius = radius; }

  43. Properties • Add get/set methods: • publicgetRadius() { return radius; } • publicvoidsetRadius(double radius) { this.radius = radius; } POINT OUT THE MISTAKE

  44. this keyword • Refers to the property of this specific class • Used to distinguish between similar-named variables

  45. Constructors // Constructors // default constructor public Circle() { } public Circle(double radius) { this.radius = radius; }

  46. Constructors • Special kind of method • Same name as the class • No return type (even void) • Used to initialize objects (using the newkeyword)

  47. Constructors • Initialization example: Circle circle1 = newCircle(); Circle circle2 = newCircle(4.5);

  48. Constructors • Should always provide a default constructor. • Does not take in any properties • Good idea to have multiple constructors and default values

  49. Reference Variables • Objects accessed via reference variables. • Example from before: Circle circle2 = newCircle(4.5); circle2 = Reference variable used to access the object.

  50. Reference Variables • Can declare without initializing Circle circle2; // What’s the value? • Initialize later: circle2 = newCircle(4.5);

More Related