1 / 18

Building Visualizations for Training Programs

Building Visualizations for Training Programs. Steven Schafrik Virginia Center for Coal and Energy Research. Approaches to Learning. Visual Auditory Olfactory Tactile or kinesthetic The best learning occurs with multiple approaches. Development and Application of Visualization Techniques.

Télécharger la présentation

Building Visualizations for Training Programs

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Building Visualizations for Training Programs Steven Schafrik Virginia Center for Coal and Energy Research

  2. Approaches to Learning • Visual • Auditory • Olfactory • Tactile or kinesthetic The best learning occurs with multiple approaches

  3. Development and Application of Visualization Techniques • Multimedia Methods • Immersive/Non-Immersive Environments • Mockups

  4. Multimedia • A multimedia system is a computer-controlled integrated production, manipulation, presentation, storage and communication of information which is encoded on a continuous (time-dependent) and/or a discrete (time-independent) medium.

  5. Multimedia Features • Efficient – Can replace information that is read with information that is seen and heard • Direct – The ideal delivery method for information can be utilized • Interactive – Genuine and multilevel user interaction

  6. Multimedia Contents • Continuous (time-dependent) medium • Sound • Audio • Video • Animation • Discrete (time-independent) medium • Text • Graphics

  7. Multimedia Components • A PC • CD-ROM or digital distribution • Sound card and speakers or headphones • GUI based Operating System • Multimedia creation/viewing software

  8. The PC • Bare minimums • Pentium II • Sound Card • 10 Gigs of hard drive space • Low cost high power system • P4 (1.7 GHz) • GeForce4 video card • 40+ Gigs of hard drive space

  9. Multimedia Creation/Viewing Software • Macromedia Products (www.macromedia.com) • Director (PC based distribution) • Flash (Web based distribution) • Shockwave (Web based viewer) • Dreamweaver (Web design) • Emblaze Creator (www.emblaze.com) • Mobile multimedia devices

  10. Immersive/Non-Immersive Environments • Virtual Reality Animations and Renderings • Non-Immersive Virtual Environment • Immersive Environment • Distributed Immersive/Non-Immersive Environments

  11. Virtual Reality Animations and Renderings • Three-dimensional • Synthetic, computer-generated • Real-time graphics • Viewed from first person POV (user is “inside”)

  12. Virtual Reality Animations and Renderings (con’d) • Output from the renderings can be used stand alone or with a multimedia system • Ability to do forensic analysis • Produced using 3D Modeling software • 3D Studio (www.discreet.com) • Bryce (www.corel.com) • Maya (www.aliaswavefront.com)

  13. Non-Immersive Virtual Environment • Three-dimensional • Synthetic, computer-generated • Real-time graphics • User interaction • Viewed from first person POV

  14. Immersive Environments • Immersion • Known as presence • Sense of “being there” • Produced by: • Enveloping environment • Natural interaction (view, manipulate) • Realism • Responsiveness

  15. Immersive Environments (con’d)

  16. Distributed Immersive/Non-Immersive Environments • Networked Virtual Environments:Software system in which multiple users interact with each other in real-time … around the world • Collaborative Virtual EnvironmentsMulti-user computer-based systems which support geographically dispersed users

  17. Mockups • Combination of physical simulation and virtual reality • High accuracy and interaction • Expensive and difficult to produce

  18. Conclusions • This technology will be improving and continuing into the future • Web distributed forensic analysis is possible • Ideal technology for beginner training • H & S training can be coupled with operational training • Train and simulate difficult situations or conditions • Web applications allow training to take place anytime anywhere

More Related