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Java Developer Oriented Comparison of Communication Services

Java Developer Oriented Comparison of Communication Services. Sean Leslie Ricardo Tirado. Introduction. Project Title Self-configuration of UCM layer for CVM Project Goal Incorporate Google Talk and JML functionality into CVM Apply self-configuration to UCM Project Status

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Java Developer Oriented Comparison of Communication Services

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  1. Java Developer Oriented Comparison of Communication Services Sean Leslie Ricardo Tirado

  2. Introduction • Project Title • Self-configuration of UCM layer for CVM • Project Goal • Incorporate Google Talk and JML functionality into CVM • Apply self-configuration to UCM • Project Status • In-depth inspection and comparison of communication API • Survey Paper

  3. Introduction • Problem • No criteria for rating communication services or their API • No comparison of JML, NCB, Skype, Google Talk/Smack • No one communication service satisfied all of our needs • Motivation • Develop criteria for comparison • Apply this criteria to JML, NCB, Skype, Google Talk/Smack • Provide Java developer oriented comparison of these four service layers

  4. Background • Historical Brief • Communication: Essential to mankind civilization • Internet: new model • perks • Email • Instant messaging • Voice conversation

  5. Background • Autonomic Computing • Self-configuring behavior in computing systems. • Communication Virtual Machine • Paradigm shift on the development of today’s communication applications.

  6. Background • Communication Frameworks • Reusable partial application for communication • Implements protocols • Focus on applications top requirements • Examples • JML • Smack • Eclipse Communications Frameworks

  7. Core Features Chat (1 to 1) Chat (Group) Contact List Audio (1 to 1) Video (1 to 1) Video (Conference) File Transfer Additional Features Scrolling Marque Text Emoticons Online Status Avatar Images Voicemail Communication Features

  8. Presence File transfer Open source Simple Contact list 1-1 chat 1-all chat Some code must be implemented Limited features for third part clients. No streaming videos. No voice chat. No video conferencing. No file-sharing. Poorly documented Project is still in early development. Java MSN Library (JML) Pros Cons

  9. Skype Pros Cons • Presence • Contact list • 1-1 and group chat • 1-1 Audio calls(PC-PC) • 1-1 Audio calls(PC-Land) • Voice conferencing • 1-1 Video • No file-sharing • Not open source • No Video Conferencing

  10. Smack/Google Talk • Why use smack? • No complete Java implementation of Google Talk API • XMPP supported Cons Pros • Presence • Contact List • File transfer • Open source • 1-1 and Group chat • Audio Chat (PC-PC) • Well documented • Limited features in comparison to Google Talk • No video. http://www.igniterealtime.org/builds/smack/docs/latest/documentation/

  11. Presence Contact List 1-1 and group chat 1-1 voice chat (PC-PC) Voice conferencing 1-1 video chat (PC-PC) Video Conferencing Network Communication Broker (NCB) Pros Cons • No file transfer • Not fully tested

  12. Comparison (Features) • Identify the core features • Award a check for each core feature present in the API • List additional features and award a check for additional features

  13. Comparison (Documentation) • Identify different kinds of documentation • Award a check for each form of documentation provided

  14. Comparison (Totals) • Total each category for a side-by-side comparison

  15. References • [1] http://www1.cs.columbia.edu/~salman/publications/skype1_4.pdf • [2] http://www.skype.com/ • [3] https://developer.skype.com/ • [4] http://www.columbia.edu/~cga2104/skype4java/ • [5] http://blackhat.com/presentations/bh-europe-06/bh-eu-06-biondi/bh-eu-06-biondi-up.pdf • [6]Yi Deng, S. Masoud Sadjadi, Peter J. Clarke, Chi Zhang, Vagelis Hristidis, Raju Rangaswami, and Nagarajan Prabakar. A communication virtual machine. • [7] https://jain-sip.dev.java.net/ • [8]http://edition.cnn.com/books/beginnings/9811/internet.time/index.html "article on netscape v. Microsoft" • [9] http://www.livinginternet.com/i/iu. • [10]http://www.igniterealtime.org/builds/smack/docs/latest/documentation/

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