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Everyday life online: community and identity. COMP 380: Computers & Society. Where can you be found?. How many selves are you, online? Where could we find “you”?. What is identity, online?. “under construction”? the personal home page the blog “ bricolage ” as self-expression
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Everyday life online: community and identity COMP 380: Computers & Society
Where can you be found? How many selves are you, online? Where could we find “you”?
What is identity, online? • “under construction”? • the personal home page • the blog • “bricolage” as self-expression • Do these media change the way we present and view ourselves?
How does each of these “Identity workshops” present/perform/create identity? • Television • Avatars in online games (MMORPGs) • Avatars in virtual worlds like Second Life • Robust social media profiles (Facebook, MySpace) • Non-avatar user profiles in virtual communities (YouTube, comments fields, blogs, more)
Multiple, decentered selves & the producer-consumer duality Mark Poster: If modern society may be said to foster an individual who is rational, autonomous, centered, and stable…then perhaps a postmodern society is emerging which nurtures forms of identity different from, even opposite to those of modernity. The shift to a decentralized network of communications makes senders receivers, producers consumers, rulers ruled, upsetting the logic of understanding of the first media age.
“Who Am We?” Sherry turkle and our “serious play” • The MUD phenomenon: precursor of WoW, etc. • “The self as a multiple, distributed system…just one more window.” • From the modernist computational aesthetic to the postmodern aesthetic of simulation, navigation, interaction, complexity, decentering • Children and “aliveness”
Case Studies: discuss • Doug • Stewart • Andrei • Case • Zoe • Martin and Beth; Janet and Tim