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This work by Karl Sims delves into the fascinating process of artificial life creation using synthetic biology. By simulating and studying living systems on computers, researchers can better understand complex biological processes. The image presents a "parent" organism in the upper left corner, with its 11 "offspring" resulting from mutations that introduce various differences. These simulations focus on behaviors like swimming, walking, jumping, and competing for resources, showcasing how evolutionary principles can be applied in a digital environment.
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Artificial Life The process of creating synthetic biology on computers to study, simulate and understand living systems.
This image shows a "parent" in the upper left corner, and the remaining 11 are "offspring" from that parent. Mutations cause various differences between the offspring and their parents.
This image shows a "parent" in the upper left corner, and the remaining 11 are "offspring" from that parent. Mutations cause various differences between the offspring and their parents.
The creatures shown are results from many independent simulations in which they were selected for swimming, walking, jumping, following, and competing for control of a green cube. Swimming Hopping Following Competing