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Chapter 2. Kinematics in One Dimension

Chapter 2. Kinematics in One Dimension. In this chapter we study kinematics of motion in one dimension — motion along a straight line. Runners, drag racers, and skiers are just a few examples of motion in one dimension.

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Chapter 2. Kinematics in One Dimension

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  1. Chapter 2. Kinematics in One Dimension In this chapter we study kinematics of motion in one dimension—motion along a straight line. Runners, drag racers, and skiers are just a few examples of motion in one dimension. Chapter Goal: To learn how to solve problems about motion in a straight line.

  2. Chapter 2. Kinematics in One Dimension Topics: • Uniform Motion • Instantaneous Velocity • Finding Position from Velocity • Motion with Constant Acceleration • Free Fall • Motion on an Inclined Plane • Instantaneous Acceleration

  3. Chapter 2. Reading Quizzes

  4. The slope at a point on a position-versus-time graph of an object is the object’s speed at that point. the object’s average velocity at that point. the object’s instantaneous velocity at that point. the object’s acceleration at that point. the distance traveled by the object to that point.

  5. The slope at a point on a position-versus-time graph of an object is the object’s speed at that point. the object’s average velocity at that point. the object’s instantaneous velocity at that point. the object’s acceleration at that point. the distance traveled by the object to that point.

  6. The area under a velocity-versus-time graph of an object is the object’s speed at that point. the object’s acceleration at that point. the distance traveled by the object. the displacement of the object. This topic was not covered in this chapter.

  7. The area under a velocity-versus-time graph of an object is the object’s speed at that point. the object’s acceleration at that point. the distance traveled by the object. the displacement of the object. This topic was not covered in this chapter.

  8. At the turning point of an object, the instantaneous velocity is zero. the acceleration is zero. both A and B are true. neither A nor B is true. This topic was not covered in this chapter.

  9. At the turning point of an object, the instantaneous velocity is zero. the acceleration is zero. both A and B are true. neither A nor B is true. This topic was not covered in this chapter.

  10. A 1-pound block and a 100-pound block are placed side by side at the top of a frictionless hill. Each is given a very light tap to begin their race to the bottom of the hill. In the absence of air resistance the 1-pound block wins the race. the 100-pound block wins the race. the two blocks end in a tie. there’s not enough information to determine which block wins the race.

  11. A 1-pound block and a 100-pound block are placed side by side at the top of a frictionless hill. Each is given a very light tap to begin their race to the bottom of the hill. In the absence of air resistance the 1-pound block wins the race. the 100-pound block wins the race. the two blocks end in a tie. there’s not enough information to determine which block wins the race.

  12. Chapter 2. Basic Content and Examples

  13. Uniform Motion Straight-line motion in which equal displacements occur during any successive equal-time intervals is called uniform motion. For one-dimensional motion, average velocity is given by

  14. EXAMPLE 2.1 Skating with constant velocity

  15. EXAMPLE 2.1 Skating with constant velocity

  16. EXAMPLE 2.1 Skating with constant velocity

  17. EXAMPLE 2.1 Skating with constant velocity

  18. EXAMPLE 2.1 Skating with constant velocity

  19. EXAMPLE 2.1 Skating with constant velocity

  20. Tactics: Interpreting position-versus-time graphs

  21. Tactics: Interpreting position-versus-time graphs

  22. Instantaneous Velocity Average velocity becomes a better and better approximation to the instantaneous velocity as the time interval over which the average is taken gets smaller and smaller. As Δtcontinues to get smaller, the average velocity vavg = Δs/Δt reaches a constant or limiting value. That is, the instantaneous velocity at time t is the average velocity during a time interval Δt centered on t, as Δtapproaches zero.

  23. EXAMPLE 2.4 Finding velocity from position graphically QUESTION:

  24. EXAMPLE 2.4 Finding velocity from position graphically

  25. EXAMPLE 2.4 Finding velocity from position graphically

  26. EXAMPLE 2.4 Finding velocity from position graphically

  27. EXAMPLE 2.4 Finding velocity from position graphically

  28. EXAMPLE 2.4 Finding velocity from position graphically

  29. Finding Position from Velocity If we know the initial position, si, and the instantaneous velocity, vs, as a function of time, t, then the final position is given by Or, graphically;

  30. EXAMPLE 2.7 The displacement during a drag race QUESTION:

  31. EXAMPLE 2.7 The displacement during a drag race

  32. EXAMPLE 2.7 The displacement during a drag race

  33. EXAMPLE 2.7 The displacement during a drag race

  34. Motion with Constant Acceleration

  35. Problem-Solving Strategy: Kinematics with constant acceleration

  36. Problem-Solving Strategy: Kinematics with constant acceleration

  37. Problem-Solving Strategy: Kinematics with constant acceleration

  38. Problem-Solving Strategy: Kinematics with constant acceleration

  39. EXAMPLE 2.14 Friday night football QUESTION:

  40. EXAMPLE 2.14 Friday night football

  41. EXAMPLE 2.14 Friday night football

  42. EXAMPLE 2.14 Friday night football

  43. EXAMPLE 2.14 Friday night football

  44. EXAMPLE 2.14 Friday night football

  45. EXAMPLE 2.14 Friday night football

  46. Motion on an Inclined Plane

  47. EXAMPLE 2.17 Skiing down an incline QUESTION:

  48. EXAMPLE 2.17 Skiing down an incline

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