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ORIENT is an innovative game designed for teenagers aged 13-14, focusing on friendship strategies to aid the integration of refugee and immigrant children into schools and communities. Through engaging 3D characters and advanced AI, players explore cultural diversity and learn to support peers facing challenges. This game-based learning tool integrates PSHE and citizenship education, making it fun and interactive while fostering empathy and social cohesion. Join the journey to make a difference in the lives of newcomers, enhancing understanding and acceptance among young individuals.
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Introduction to ORIENT Lynne Hall
ORIENT • Overcoming • Refugee • Integration • Empathic • Novel • Technology
ORIENT • Purpose of Game • Meant to make learning about friendship fun… • Use of game-based learning for PSHE and citizenship • To help teenagers explore how to help people fit into a group • Aim: To help teenagers learn and use friendship strategies for aiding refugee and immigrant children into becoming part of the class / school • Uses 3D characters / sets and complex AI architecture • Audience - 13-14 year olds
ORIENT • 3 cultures • Sprytes • Cogs • MeKs
Interacting with ORIENT • Trailer • Headphones on! • http://osiris.sunderland.ac.uk/~cs0lha/D3.1.2/Trailer/index.html • 3D design overview • http://osiris.sunderland.ac.uk/~cs0lha/D3.1.2/ORIENT_Index.html