1 / 12

DISSOLVING DISASTERS A Resilience Game where Donors Walk the Talk

DISSOLVING DISASTERS A Resilience Game where Donors Walk the Talk. EXPECT CONFUSION. Designed f or the Rockefeller Foundation by Pablo Suarez & Janot Mendler de Suarez. Incentives & Disincentives. Collaboration vs. Competition. Short-term vs. Long-term. SURPRISES. RISK TAKING

mcgruder
Télécharger la présentation

DISSOLVING DISASTERS A Resilience Game where Donors Walk the Talk

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. DISSOLVING DISASTERS A Resilience Game where Donors Walk the Talk EXPECT CONFUSION Designed for the Rockefeller Foundation by Pablo Suarez & Janot Mendler de Suarez

  2. Incentives & Disincentives Collaboration vs. Competition Short-term vs. Long-term SURPRISES RISK TAKING STRATEGY Side effects & “Cheating the system” Feedbacks & Delays Thresholds Local vs National vs Global Why a game on Resilience? “Resilience” is the adaptive ability of people, institutions or complex human and natural systems to restabilize in response to shocks

  3. GROUND RULES 1. We will play two sets of rounds (“practice” & “for real”) 2. Game = simplified representation of reality(No questioning of game rules) 3. Decisions are individual(But consultation with team is encouraged) Farmers win or lose beans (Start with 1; no sharing with others) Please enter data before roll of die, every turn (Volunteers for journal manuscript?)

  4. WINNERS&LOSERS Losing Farmer(s): All who end up without enough beans (OUT) Winning Farmer: Most points accumulated individually Winning Village: Most farmers still living in the village Winning Donor: Most points accumulated collectively by farmers

  5. Probability of Regional Drought = 1 in 6 Probability of Regional Flood = 1 in 6 What are the chances of a disaster this year? (Based on past record)

  6. Go to umbrella to protect from too much rain Go to bucket to protect from too little rain Cost = 1 YOU (SUBSISTENCE FARMER)

  7. If there’s no disaster, or if there’s a disaster but you are protected: Gain 2 If there’s Droughtor Flood and you’re not protected: Pay 4 Not enough beans to pay? OUT! practice

  8. Finite budget. Options include: a) Disaster response b) Growth c) Disaster risk reduction YOU (GLOBAL DONOR)

  9. LET’S PLAY!

  10. Seasonal forecast: “La Niña”! Instead of roll of the die, flip a coin (drought: 50% chance)

  11. Volatility in markets! Changes in commodity prices & exchange rates… Now donor needs 2 special beans for what used to take just 1

  12. How would you modify the game? (to make it better at capturing “resilience” issues) Select a theme that matters but isn’t well represented Propose a few simple changes in rules & narrative Test the new variant Make this “your” game!

More Related