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The future of education is evolving, shaped by technology and innovative learning paradigms. This visionary approach explores the 'School of Tomorrow,' where students and teachers thrive in an interconnected digital landscape. Key concepts include the Technology Enhanced Classroom, Ubiquitous Learning, and the Virtual School, reflecting the needs of the digital generation. We examine empowering student autonomy, meaningful learning, and the role of educators in fostering creativity and critical thinking, thus redefining what education means in a rapidly changing world.
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School of Tomorrow: Visions Henrik HanssonStockholm UniversitySweden
Visions • Students (and workers) paradise • Inter... • New Concepts – New Paradigms • The Digital Generation • Student perspective • The Arena school • The Virtual school • The Technology Enhanced Classroom • Ubiquitous technology – Life is learning • Teacher perspective • Hopes and fears • Teachers role • Scenarios • L-evolution • The Future • Questions
The school of tomorrow?Student perspective • No school at all • Fridays off • Start at 10.00 am
# 1. Motivation! Inner drives: Meaningful Relevant Challenging Stimulating Fascinating
Inter... • Interconnectivity • Interactivity • Internet • International • Interdependence • Interdisciplinary
The Digital Generation • Orientation towards problemsolving • Immediate reward • Importance of fantasy • A positive view of technology Digital Immigrants
1. School as Arena: A building providing all you need • A Great Arena • Sport facilities • Cinema • Lab – all types of equipment • Restaurants – top food • Social spaces • Open 24/7 • People: Friends, teachers... • Quality building – technically and esthetically
2. School at home: E-school • Virtual presence of teacher and pupils on screen at home • No commuting to school. • The extended classroom: e-Face to e-Face. • Physical and social meetings with friends after school. Sport activities and leisure locally.
3. Technology enhanced classroom • School equipped with technology: • Internet • Computers • Projectors
4. Ubiquitous technology • Information and communication available everywhere and at all times • ”Hidden technology” • Life long learning • Life is learning • Network learning • Communities • Informal learning
With and without ”air” • Technology = ”air”, everywhere and neccesary. • ”Digital disability” • New view of human capacity: • Not what you can achieve alone • What you can achieve with technology: internet, contacts and software. • Cheating or competence?
Hopes: Active Creators Entertainment: learning Focused Homo Sapiens Individual needs Humanistic Fears: Lazy Consumers Entertainment: stupidity Unable to focus Homo Zapiens Mass approach Commercial Teacher perspective
Create with multimedia – Local content Freinet or Disney? Ready made multimedia - Content for all
Glocal Global + Local Content
Socrates or Taylor? • Dialogue • Speech • Open • Question- • based • Holistic • Pieces • Pre-fab • Economy
Management of learning • Learning to learn • To organise and re-organise information • To organise and support learning • To navigate in the ocean of information • Structure • Supervision • Guidance • Create challenging learning task • To assesss knowledge – Validate/Control
Human epochs – new demandsL-evolution • Hunter and gatherer society • Agriculture based society • Industrial society • The new hunter and gatherer society
Hunter and gatherer society 3 million years – 5000 years ago
Farming society 5000 – 200 years ago
Industry based society 200 – 40 years ago
The NEW hunter and gatherer society • Hunt and gather INFORMATION • Small scale teams • Media literate • Investigating • Field studies: • In real reality • Mobile • First hand • Independent • Critical • ”Base camp” – school, work • Providing high tech information processing equipment • Social arena • Knowledge students (workers) able to process information: • Fast • Accurate • Innovative • The Arena school • The Virtual school • The Technology Enhanced Classroom • Ubiquitous technology – Life is learning
The Future: Two perspectives 1. Waiting for the future – Determinism 2. Creating the future – ”Our” power to influence and choose
Finally: School of tomorrow.... = People and society of tomorrow
Q U E S T I O N S ?
The Future? • What skills and knowledge will be neccessary in the future? • What will society look like? • Will all countries and schools develop in the same direction? • Cultural – national differences?
Brainstormers • Idea generators • Creativity tools • Fantasy • Entrepreneurship • Brainstorming • Visions • New solutions – new problems • Public – private (Art – business)
Independent learning • Critical thinking • Freedom • Student mobility • Pace, place flexibility • Student power • Quality • Influence • Democracy
Cultural understanding • European cultures • Europe as culture • Europe and the international community • E-citizen Europe • Legal rights, access e t c
Language and learning • Learn European languages • Learn visual language • Learn cyber language
Experiments and Labs • Virtual simulations • Interactions • Expensive equipment • Exclusive equipment