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Lab Exercise:

Lab Exercise:. Using Gestalt Principle In GUI (Graphical User Interface) In design. Using Gestalt in GUI: proximity. Which is recommended?. Using Gestalt in GUI: proximity. Not used Used. Using Gestalt in GUI: proximity. Used. Using Gestalt in GUI: proximity.

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Lab Exercise:

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  1. Lab Exercise: • Using Gestalt Principle • In GUI (Graphical User Interface) • In design

  2. Using Gestalt in GUI: proximity • Which is recommended?

  3. Using Gestalt in GUI: proximity • Not used • Used

  4. Using Gestalt in GUI: proximity • Used

  5. Using Gestalt in GUI: proximity • Used (Enabling the current activity)

  6. Using Gestalt in GUI: Similarity • Used

  7. Using Gestalt in GUI: Similarity • Used

  8. Gestalt in Design: Figure and Ground • Prominent role of the figure with respect to figure-ground • Logo makers use this effect.

  9. Gestalt in Design: Closure • We see more than actually is presented • We produce a closure to known artifacts

  10. Website Design - Gestalt

  11. Case Study-ATM • Researchers + banks expected ATMs to be intuitively easy to use • Testing among senior citizens found only 20% correct operation • Senior citizens often put off by ATMs they find the machines • Complicated • Inconvenient

  12. Problems with ATMs • Buttons that did not line up with commands • Screens hard to read in the glare of daylight • Sometimes confusing menu choices

  13. Suggestions: • For designers • Simpler on-screen instructions • More undo buttons • For users • The user has to approach bank for providing sufficient training to use ATMs • Bank should also ready to serve the customers who are in need

  14. For designers: Improvement with new technology

  15. For users: Learn how to use it

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