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Oral Presentations

Oral Presentations. Fundamental Objectives of Presentations. Demonstrate what the team has learned Identify a specific design problem Present engineering solution to the problem Design a presentation. Basic Presentation Requirements . Presentation (randomly scheduled) 3 minutes for setup

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Oral Presentations

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  1. Oral Presentations

  2. Fundamental Objectives of Presentations • Demonstrate what the team has learned • Identify a specific design problem • Present engineering solution to the problem • Design a presentation

  3. Basic Presentation Requirements • Presentation (randomly scheduled) • 3 minutes for setup • Overhead and data projector are provided • 4-6 minutes for presentation • 5 minutes for question and answer • 3 minutes cleanup • Participation • At least 2 team members must make formal presentation • All team members should be present and prepared to answer questions • Coaches/mentors may not participate (setup/cleanup included) • Audience • Strict limit of 3 observers • Recording equipment must fit in schedule limits

  4. Scoring • Definition of Problem and Strategy • define the problem • outline the steps they took to solve the problem • technical information the team learned • Knowledge • demonstrate thorough knowledge • answer all questions with clear explanations • knowledge is shared among team members • Organization • present information in a logical, interesting sequence • the team prepared and practiced • Visuals- • visual aids are clear and useful • clearly labeled and captioned. • Eye Contact and Delivery • maintain good eye contact with the audience • speak clearly with confidence

  5. Field of Experience Field of Experience Sender Encode Signal Decode Receiver B A General Model of Communication

  6. Presentation Design and Execution • Entrance • Introduction • Sections (repeated) • Introduction/transition • Content • Summary/transition • Conclusion/summary • Questions • Management of responses • Exit

  7. Visuals support presentation • Use a data projector (not monitor) to check • Text size/font • Color and contrast • Background complexity • Animation and sound

  8. Arial 32 Arial 28 Arial 24 Arial 20 Arial 18 Times Roman 32 Times Roman 28 Times Roman 24 Times Roman 20 Times Roman 18 Veranda 32 Veranda 28 Veranda 24 Veranda 20 Veranda 18 BernhardMod 32 BernhardMod 28 BernhardMod 24 BernhardMod 20 BernhardMod 18 Font Selection

  9. Arial 32 Arial 28 Arial 24 Arial 20 Arial 18 Times Roman 32 Times Roman 28 Times Roman 24 Times Roman 20 Times Roman 18 Veranda 32 Veranda 28 Veranda 24 Veranda 20 Veranda 18 BernhardMod 32 BernhardMod 28 BernhardMod 24 BernhardMod 20 BernhardMod 18 Font Selection

  10. Arial 32 Arial 28 Arial 24 Arial 20 Arial 18 Times Roman 32 Times Roman 28 Times Roman 24 Times Roman 20 Times Roman 18 Veranda 32 Veranda 28 Veranda 24 Veranda 20 Veranda 18 BernhardMod 32 BernhardMod 28 BernhardMod 24 BernhardMod 20 BernhardMod 18 Font Selection

  11. Arial 32 Arial 28 Arial 24 Arial 20 Arial 18 Times Roman 32 Times Roman 28 Times Roman 24 Times Roman 20 Times Roman 18 Veranda 32 Veranda 28 Veranda 24 Veranda 20 Veranda 18 BernhardMod 32 BernhardMod 28 BernhardMod 24 BernhardMod 20 BernhardMod 18 Font Selection

  12. Arial 32 Arial 28 Arial 24 Arial 20 Arial 18 Times Roman 32 Times Roman 28 Times Roman 24 Times Roman 20 Times Roman 18 Veranda 32 Veranda 28 Veranda 24 Veranda 20 Veranda 18 BernhardMod 32 BernhardMod 28 BernhardMod 24 BernhardMod 20 BernhardMod 18 Font Selection

  13. Arial 32 Arial 28 Arial 24 Arial 20 Arial 18 Times Roman 32 Times Roman 28 Times Roman 24 Times Roman 20 Times Roman 18 Veranda 32 Veranda 28 Veranda 24 Veranda 20 Veranda 18 BernhardMod 32 BernhardMod 28 BernhardMod 24 BernhardMod 20 BernhardMod 18 Font Selection

  14. TooMuchof aGoodThing • Colorsarepretty • Andtheyarefuntoplaywith • Butthefocusshouldbethemessage

  15. Animation • Adds interest • Controls presentation focus • Distracts from content

  16. Easy to miss Significant Design Problem

  17. How do you get to Carnegie Hall? Practice, practice, practice

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